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SIMD refactor
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@@ -495,8 +495,8 @@ void CInGameGuiManager::Update(CStateManager& stateMgr, float dt, CArchitectureQ
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else
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{
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stateMgr.SetViewportScale(zeus::CVector2f(
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std::min(x30_playerVisor->GetDesiredViewportScaleX(stateMgr), x34_samusHud->GetViewportScale().x),
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std::min(x30_playerVisor->GetDesiredViewportScaleY(stateMgr), x34_samusHud->GetViewportScale().y)));
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std::min(x30_playerVisor->GetDesiredViewportScaleX(stateMgr), x34_samusHud->GetViewportScale().x()),
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std::min(x30_playerVisor->GetDesiredViewportScaleY(stateMgr), x34_samusHud->GetViewportScale().y())));
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}
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x1f8_25_playerAlive = stateMgr.GetPlayerState()->IsPlayerAlive();
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