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https://github.com/AxioDL/metaforce.git
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SIMD refactor
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@@ -74,7 +74,8 @@ bool CPlayerVisor::DrawScanObjectIndicators(const CStateManager& mgr) const
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float vpScale = g_Viewport.xc_height / 448.f;
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CGraphics::SetModelMatrix(
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zeus::CTransform::Scale(x48_interpWindowDims.x * 17.f * vpScale, 1.f, x48_interpWindowDims.y * 17.f * vpScale));
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zeus::CTransform::Scale(x48_interpWindowDims.x() * 17.f * vpScale, 1.f,
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x48_interpWindowDims.y() * 17.f * vpScale));
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x114_scanShield->Draw(CModelFlags(5, 0, 3, zeus::CColor::skClear));
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@@ -142,7 +143,7 @@ bool CPlayerVisor::DrawScanObjectIndicators(const CStateManager& mgr) const
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}
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CGraphics::SetModelMatrix(xf);
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iconColor.a *= iconAlpha * farT;
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iconColor.a() *= iconAlpha * farT;
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useModel->Draw(CModelFlags(7, 0, 1, iconColor));
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}
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}
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@@ -169,8 +170,8 @@ void CPlayerVisor::UpdateScanObjectIndicators(const CStateManager& mgr, float dt
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const CGameCamera* cam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
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zeus::CVector3f orbitPos = act->GetOrbitPosition(mgr);
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orbitPos = cam->ConvertToScreenSpace(orbitPos);
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orbitPos.x = orbitPos.x * g_Viewport.x8_width / 2.f + g_Viewport.x8_width / 2.f;
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orbitPos.y = orbitPos.y * g_Viewport.xc_height / 2.f + g_Viewport.xc_height / 2.f;
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orbitPos.x() = orbitPos.x() * g_Viewport.x8_width / 2.f + g_Viewport.x8_width / 2.f;
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orbitPos.y() = orbitPos.y() * g_Viewport.xc_height / 2.f + g_Viewport.xc_height / 2.f;
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bool inBox = mgr.GetPlayer().WithinOrbitScreenBox(orbitPos,
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mgr.GetPlayer().GetOrbitZone(),
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mgr.GetPlayer().GetOrbitType());
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@@ -382,9 +383,9 @@ void CPlayerVisor::DrawScanEffect(const CStateManager& mgr, const CTargetingMana
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float vpScale = g_Viewport.xc_height / 448.f;
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float divisor = (transFactor * ((1.f - t) * x58_scanMagInterp + t * g_tweakGui->GetScanWindowScanningAspect()) + (1.f - transFactor));
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divisor = 1.f / divisor;
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float vpW = 169.218f * x48_interpWindowDims.x * divisor;
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float vpW = 169.218f * x48_interpWindowDims.x() * divisor;
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vpW = zeus::clamp(0.f, vpW, 640.f) * vpScale;
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float vpH = 152.218f * x48_interpWindowDims.y * divisor;
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float vpH = 152.218f * x48_interpWindowDims.y() * divisor;
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vpH = zeus::clamp(0.f, vpH, 448.f) * vpScale;
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SClipScreenRect rect;
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@@ -398,7 +399,7 @@ void CPlayerVisor::DrawScanEffect(const CStateManager& mgr, const CTargetingMana
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g_Renderer->SetViewportOrtho(true, -1.f, 1.f);
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zeus::CTransform windowScale = zeus::CTransform::Scale(x48_interpWindowDims.x, 1.f, x48_interpWindowDims.y);
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zeus::CTransform windowScale = zeus::CTransform::Scale(x48_interpWindowDims.x(), 1.f, x48_interpWindowDims.y());
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zeus::CTransform seventeenScale = zeus::CTransform::Scale(17.f * vpScale, 1.f, 17.f * vpScale);
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CGraphics::SetModelMatrix(seventeenScale * windowScale);
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@@ -415,10 +416,10 @@ void CPlayerVisor::DrawScanEffect(const CStateManager& mgr, const CTargetingMana
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};
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if (CGraphics::g_BooPlatform == boo::IGraphicsDataFactory::Platform::OpenGL)
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{
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rttVerts[0].m_uv.y = uvY1;
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rttVerts[1].m_uv.y = uvY1;
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rttVerts[2].m_uv.y = uvY0;
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rttVerts[3].m_uv.y = uvY0;
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rttVerts[0].m_uv.y() = uvY1;
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rttVerts[1].m_uv.y() = uvY1;
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rttVerts[2].m_uv.y() = uvY0;
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rttVerts[3].m_uv.y() = uvY0;
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}
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const_cast<CTexturedQuadFilter&>(x108_newScanPane).drawVerts(zeus::CColor(1.f, transFactor), rttVerts);
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@@ -428,7 +429,7 @@ void CPlayerVisor::DrawScanEffect(const CStateManager& mgr, const CTargetingMana
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g_tweakGuiColors->GetScanFrameInactiveColor(),
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g_tweakGuiColors->GetScanFrameActiveColor(),
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x54c_scanFrameColorInterp);
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frameColor.a = transFactor;
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frameColor.a() = transFactor;
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CModelFlags flags(5, 0, 0,
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frameColor + g_tweakGuiColors->GetScanFrameImpulseColor() *
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