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SIMD refactor
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@@ -155,7 +155,7 @@ private:
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std::unique_ptr<CLineRenderer> m_lineRenderer;
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CElementGenShaders::EShaderClass m_shaderClass;
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void AccumulateBounds(zeus::CVector3f& pos, float size);
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void AccumulateBounds(const zeus::CVector3f& pos, float size);
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public:
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CElementGen(const TToken<CGenDescription>& gen,
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