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SIMD refactor
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@@ -91,7 +91,7 @@ void CWeapon::FluidFXThink(EFluidState state, CScriptWater& water, CStateManager
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if (doRipple)
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{
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zeus::CVector3f pos = GetTranslation();
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pos.z = water.GetTriggerBoundsWR().max.z;
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pos.z() = float(water.GetTriggerBoundsWR().max.z());
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if ((xe8_projectileAttribs & EProjectileAttrib::ComboShot) != EProjectileAttrib::None)
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{
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if (!water.CanRippleAtPoint(pos))
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