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SIMD refactor
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@@ -35,7 +35,7 @@ void CFluidPlaneGPU::RenderStripWithRipples(float curY, const CFluidPlaneRender:
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float yMin = curY;
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float subdivF = CFluidPlaneRender::numSubdivisionsInTile;
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float curX = info.x4_localMin.x;
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float curX = info.x4_localMin.x();
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int gridCell = info.x28_tileX + info.x2a_gridDimX * (info.x2e_tileY + yTile - 1);
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int xTile = 1;
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int tileSpan;
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