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CWorldTransManager 2-camera instances
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@@ -72,7 +72,7 @@ public:
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struct SShader
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{
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std::vector<TCachedToken<CTexture>> x0_textures;
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std::vector<std::vector<boo::IShaderPipeline*>> m_shaders;
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std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>> m_shaders;
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MaterialSet m_matSet;
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int m_matSetIdx;
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SShader(int idx) : m_matSetIdx(idx) {}
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@@ -87,7 +87,7 @@ private:
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std::vector<CBooSurface>* x0_surfaces;
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const MaterialSet* x4_matSet;
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int m_matSetIdx = -1;
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const std::vector<std::vector<boo::IShaderPipeline*>>* m_pipelines;
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const std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>>* m_pipelines;
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boo::IVertexFormat* m_vtxFmt;
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boo::IGraphicsBufferS* x8_vbo;
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boo::IGraphicsBufferS* xc_ibo;
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@@ -132,7 +132,7 @@ public:
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~CBooModel();
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CBooModel(TToken<CModel>& token, std::vector<CBooSurface>* surfaces, SShader& shader,
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boo::IVertexFormat* vtxFmt, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo,
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size_t weightVecCount, size_t skinBankCount, const zeus::CAABox& aabb);
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size_t weightVecCount, size_t skinBankCount, const zeus::CAABox& aabb, int numInsts);
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static void MakeTexuresFromMats(const MaterialSet& matSet,
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std::vector<TCachedToken<CTexture>>& toksOut,
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@@ -203,7 +203,7 @@ public:
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const zeus::CAABox& GetAABB() const {return m_aabb;}
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CBooModel& GetInstance() {return *x28_modelInst;}
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const CBooModel& GetInstance() const {return *x28_modelInst;}
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std::unique_ptr<CBooModel> MakeNewInstance(int shaderIdx);
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std::unique_ptr<CBooModel> MakeNewInstance(int shaderIdx, int subInsts);
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};
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CFactoryFnReturn FModelFactory(const urde::SObjectTag& tag,
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