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0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 07:07:42 +00:00
This commit is contained in:
Jack Andersen
2017-01-15 07:51:01 -10:00
39 changed files with 707 additions and 448 deletions

View File

@@ -29,25 +29,24 @@
namespace urde
{
logvisor::Module LogModule("urde::CStateManager");
CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
const std::weak_ptr<CMapWorldInfo>& mwInfo,
const std::weak_ptr<CPlayerState>& playerState,
const std::weak_ptr<CMapWorldInfo>& mwInfo, const std::weak_ptr<CPlayerState>& playerState,
const std::weak_ptr<CWorldTransManager>& wtMgr,
const std::weak_ptr<CWorldLayerState>& layerState)
: x80c_allObjs(new CObjectList(EGameObjectList::All)),
x814_actorObjs(new CActorList()),
x81c_physActorObjs(new CPhysicsActorList()),
x824_cameraObjs(new CGameCameraList()),
x82c_lightObjs(new CGameLightList()),
x834_listenAiObjs(new CListeningAiList()),
x83c_aiWaypointObjs(new CAiWaypointList()),
x844_platformAndDoorObjs(new CPlatformAndDoorList()),
x8b8_playerState(playerState),
x8bc_relayTracker(relayTracker),
x8c0_mapWorldInfo(mwInfo),
x8c4_worldTransManager(wtMgr),
x8c8_worldLayerState(layerState)
: x80c_allObjs(new CObjectList(EGameObjectList::All))
, x814_actorObjs(new CActorList())
, x81c_physActorObjs(new CPhysicsActorList())
, x824_cameraObjs(new CGameCameraList())
, x82c_lightObjs(new CGameLightList())
, x834_listenAiObjs(new CListeningAiList())
, x83c_aiWaypointObjs(new CAiWaypointList())
, x844_platformAndDoorObjs(new CPlatformAndDoorList())
, x8b8_playerState(playerState)
, x8bc_relayTracker(relayTracker)
, x8c0_mapWorldInfo(mwInfo)
, x8c4_worldTransManager(wtMgr)
, x8c8_worldLayerState(layerState)
{
x86c_stateManagerContainer.reset(new CStateManagerContainer);
x870_cameraManager = &x86c_stateManagerContainer->x0_cameraManager;
@@ -100,7 +99,8 @@ CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
x90c_loaderFuncs[int(EScriptObjectType::GrapplePoint)] = ScriptLoader::LoadGrapplePoint;
x90c_loaderFuncs[int(EScriptObjectType::PuddleSpore)] = ScriptLoader::LoadPuddleSpore;
x90c_loaderFuncs[int(EScriptObjectType::DebugCameraWaypoint)] = ScriptLoader::LoadDebugCameraWaypoint;
x90c_loaderFuncs[int(EScriptObjectType::SpiderBallAttractionSurface)] = ScriptLoader::LoadSpiderBallAttractionSurface;
x90c_loaderFuncs[int(EScriptObjectType::SpiderBallAttractionSurface)] =
ScriptLoader::LoadSpiderBallAttractionSurface;
x90c_loaderFuncs[int(EScriptObjectType::PuddleToadGamma)] = ScriptLoader::LoadPuddleToadGamma;
x90c_loaderFuncs[int(EScriptObjectType::DistanceFog)] = ScriptLoader::LoadDistanceFog;
x90c_loaderFuncs[int(EScriptObjectType::FireFlea)] = ScriptLoader::LoadFireFlea;
@@ -144,7 +144,7 @@ CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
x90c_loaderFuncs[int(EScriptObjectType::ColorModulate)] = ScriptLoader::LoadColorModulate;
x90c_loaderFuncs[int(EScriptObjectType::ThardusRockProjectile)] = ScriptLoader::LoadThardusRockProjectile;
x90c_loaderFuncs[int(EScriptObjectType::Midi)] = ScriptLoader::LoadMidi;
x90c_loaderFuncs[int(EScriptObjectType::StreamedAudio)] = ScriptLoader::LoadStreamedMusic;
x90c_loaderFuncs[int(EScriptObjectType::StreamedAudio)] = ScriptLoader::LoadStreamedAudio;
x90c_loaderFuncs[int(EScriptObjectType::WorldTeleporterToo)] = ScriptLoader::LoadWorldTeleporter;
x90c_loaderFuncs[int(EScriptObjectType::Repulsor)] = ScriptLoader::LoadRepulsor;
x90c_loaderFuncs[int(EScriptObjectType::GunTurret)] = ScriptLoader::LoadGunTurret;
@@ -203,7 +203,8 @@ void CStateManager::UpdateThermalVisor()
for (const CGameArea::Dock& dock : area->GetDocks())
{
zeus::CVector3f dockCenter = (dock.GetPlaneVertices()[0] + dock.GetPlaneVertices()[1] +
dock.GetPlaneVertices()[2] + dock.GetPlaneVertices()[3]) * 0.25f;
dock.GetPlaneVertices()[2] + dock.GetPlaneVertices()[3]) *
0.25f;
dockCenter.z = 0.f;
float dist = (playerXYPos - dockCenter).magSquared();
if (dist < closestDist)
@@ -237,9 +238,8 @@ void CStateManager::UpdateThermalVisor()
else
closestDist = 0.5f;
xf24_thermColdScale1 =
(1.f - closestDist) * lastArea->GetPostConstructed()->x111c_thermalCurrent +
closestDist * area->GetPostConstructed()->x111c_thermalCurrent;
xf24_thermColdScale1 = (1.f - closestDist) * lastArea->GetPostConstructed()->x111c_thermalCurrent +
closestDist * area->GetPostConstructed()->x111c_thermalCurrent;
return;
}
}
@@ -248,12 +248,10 @@ void CStateManager::UpdateThermalVisor()
}
}
bool CStateManager::RenderLast(TUniqueId)
{
return false;
}
bool CStateManager::RenderLast(TUniqueId) { return false; }
void CStateManager::AddDrawableActorPlane(const CActor& actor, const zeus::CPlane& plane, const zeus::CAABox& aabb) const
void CStateManager::AddDrawableActorPlane(const CActor& actor, const zeus::CPlane& plane,
const zeus::CAABox& aabb) const
{
#if 0
actor.SetAddedToken(x8dc_ + 1);
@@ -261,8 +259,7 @@ void CStateManager::AddDrawableActorPlane(const CActor& actor, const zeus::CPlan
g_Renderer->AddPlaneObject(static_cast<const void*>(&actor), aabb, plane, 0);
}
void CStateManager::AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec,
const zeus::CAABox& aabb) const
void CStateManager::AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const
{
#if 0
actor.SetAddedToken(x8dc_ + 1);
@@ -271,59 +268,40 @@ void CStateManager::AddDrawableActor(const CActor& actor, const zeus::CVector3f&
IRenderer::EDrawableSorting::SortedCallback);
}
void CStateManager::SpecialSkipCinematic()
void CStateManager::SpecialSkipCinematic() {}
void CStateManager::GetVisAreaId() const {}
void CStateManager::GetWeaponIdCount(TUniqueId, EWeaponType) {}
void CStateManager::RemoveWeaponId(TUniqueId, EWeaponType) {}
void CStateManager::AddWeaponId(TUniqueId, EWeaponType) {}
void CStateManager::UpdateEscapeSequenceTimer(float) {}
float CStateManager::GetEscapeSequenceTimer() const { return 0.f; }
void CStateManager::ResetEscapeSequenceTimer(float) {}
void CStateManager::SetupParticleHook(const CActor& actor) const {}
void CStateManager::MurderScriptInstanceNames() {}
std::string CStateManager::HashInstanceName(CInputStream& in)
{
#ifdef NDEBUG
static std::string name;
while (in.readByte() != 0) {};
return name;
#else
return in.readString();
#endif
}
void CStateManager::GetVisAreaId() const
{
}
void CStateManager::SetActorAreaId(CActor& actor, TAreaId) {}
void CStateManager::GetWeaponIdCount(TUniqueId, EWeaponType)
{
}
void CStateManager::RemoveWeaponId(TUniqueId, EWeaponType)
{
}
void CStateManager::AddWeaponId(TUniqueId, EWeaponType)
{
}
void CStateManager::UpdateEscapeSequenceTimer(float)
{
}
float CStateManager::GetEscapeSequenceTimer() const
{
return 0.f;
}
void CStateManager::ResetEscapeSequenceTimer(float)
{
}
void CStateManager::SetupParticleHook(const CActor& actor) const
{
}
void CStateManager::MurderScriptInstanceNames()
{
}
const std::string* CStateManager::HashInstanceName(CInputStream& in)
{
return nullptr;
}
void CStateManager::SetActorAreaId(CActor& actor, TAreaId)
{
}
void CStateManager::TouchSky() const
{
}
void CStateManager::TouchSky() const {}
void CStateManager::TouchPlayerActor()
{
@@ -347,63 +325,33 @@ void CStateManager::DrawSpaceWarp(const zeus::CVector3f& v, float strength) cons
}
}
void CStateManager::DrawReflection(const zeus::CVector3f&)
{
}
void CStateManager::DrawReflection(const zeus::CVector3f&) {}
void CStateManager::CacheReflection()
{
}
void CStateManager::CacheReflection() {}
bool CStateManager::CanCreateProjectile(TUniqueId, EWeaponType, int) const
{
return false;
}
bool CStateManager::CanCreateProjectile(TUniqueId, EWeaponType, int) const { return false; }
const CGameLightList* CStateManager::GetDynamicLightList() const
{
return nullptr;
}
const CGameLightList* CStateManager::GetDynamicLightList() const { return nullptr; }
void CStateManager::BuildDynamicLightListForWorld(std::vector<CLight>& listOut) const
{
}
void CStateManager::BuildDynamicLightListForWorld(std::vector<CLight>& listOut) const {}
void CStateManager::DrawDebugStuff() const
{
}
void CStateManager::DrawDebugStuff() const {}
void CStateManager::RenderCamerasAndAreaLights() const
{
}
void CStateManager::RenderCamerasAndAreaLights() const {}
void CStateManager::DrawE3DeathEffect() const
{
}
void CStateManager::DrawE3DeathEffect() const {}
void CStateManager::DrawAdditionalFilters() const
{
}
void CStateManager::DrawAdditionalFilters() const {}
void CStateManager::DrawWorld() const
{
}
void CStateManager::DrawWorld() const {}
void CStateManager::SetupFogForArea(const CGameArea& area) const
{
}
void CStateManager::SetupFogForArea(const CGameArea& area) const {}
void CStateManager::PreRender()
{
}
void CStateManager::PreRender() {}
void CStateManager::GetVisSetForArea(TAreaId, TAreaId) const
{
}
void CStateManager::GetVisSetForArea(TAreaId, TAreaId) const {}
void CStateManager::RecursiveDrawTree(TUniqueId) const
{
}
void CStateManager::RecursiveDrawTree(TUniqueId) const {}
void CStateManager::SendScriptMsg(CEntity* dest, TUniqueId src, EScriptObjectMessage msg)
{
@@ -426,16 +374,13 @@ void CStateManager::SendScriptMsgAlways(TUniqueId dest, TUniqueId src, EScriptOb
dst->AcceptScriptMsg(msg, src, *this);
}
void CStateManager::SendScriptMsg(TUniqueId src, TEditorId dest,
EScriptObjectMessage msg, EScriptObjectState state)
void CStateManager::SendScriptMsg(TUniqueId src, TEditorId dest, EScriptObjectMessage msg, EScriptObjectState state)
{
CEntity* ent = ObjectById(src);
auto search = GetIdListForScript(dest);
if (ent &&
search.first != x890_scriptIdMap.cend() &&
search.second != x890_scriptIdMap.cend())
if (ent && search.first != x890_scriptIdMap.cend() && search.second != x890_scriptIdMap.cend())
{
for (auto it = search.first ; it != search.second ; ++it)
for (auto it = search.first; it != search.second; ++it)
{
TUniqueId id = it->second;
CEntity* dobj = x80c_allObjs->GetObjectById(id);
@@ -444,39 +389,23 @@ void CStateManager::SendScriptMsg(TUniqueId src, TEditorId dest,
}
}
void CStateManager::FreeScriptObjects(TAreaId)
{
}
void CStateManager::FreeScriptObjects(TAreaId) {}
void CStateManager::GetBuildForScript(TEditorId) const
{
}
void CStateManager::GetBuildForScript(TEditorId) const {}
TEditorId CStateManager::GetEditorIdForUniqueId(TUniqueId) const
{
return 0;
}
TEditorId CStateManager::GetEditorIdForUniqueId(TUniqueId) const { return 0; }
TUniqueId CStateManager::GetIdForScript(TEditorId) const
{
return 0;
}
TUniqueId CStateManager::GetIdForScript(TEditorId) const { return kInvalidUniqueId; }
std::pair<std::multimap<TEditorId, TUniqueId>::const_iterator,
std::multimap<TEditorId, TUniqueId>::const_iterator>
std::pair<std::multimap<TEditorId, TUniqueId>::const_iterator, std::multimap<TEditorId, TUniqueId>::const_iterator>
CStateManager::GetIdListForScript(TEditorId id) const
{
return x890_scriptIdMap.equal_range(id);
}
void CStateManager::LoadScriptObjects(TAreaId aid, CInputStream& in, std::vector<TEditorId>& idsOut)
{
}
void CStateManager::LoadScriptObjects(TAreaId aid, CInputStream& in, std::vector<TEditorId>& idsOut) {}
void CStateManager::LoadScriptObject(TAreaId, EScriptObjectType, u32,
CInputStream& in)
{
}
void CStateManager::LoadScriptObject(TAreaId, EScriptObjectType, u32, CInputStream& in) {}
void CStateManager::InitScriptObjects(std::vector<TEditorId>& ids)
{
@@ -490,29 +419,26 @@ void CStateManager::InitScriptObjects(std::vector<TEditorId>& ids)
MurderScriptInstanceNames();
}
void CStateManager::InformListeners(const zeus::CVector3f&, EListenNoiseType)
{
}
void CStateManager::InformListeners(const zeus::CVector3f&, EListenNoiseType) {}
bool CStateManager::ApplyKnockBack(CActor& actor, const CDamageInfo& info,
const CDamageVulnerability&, const zeus::CVector3f&, float)
bool CStateManager::ApplyKnockBack(CActor& actor, const CDamageInfo& info, const CDamageVulnerability&,
const zeus::CVector3f&, float)
{
return false;
}
bool CStateManager::ApplyDamageToWorld(TUniqueId, const CActor&, const zeus::CVector3f&,
const CDamageInfo& info, const CMaterialFilter&)
bool CStateManager::ApplyDamageToWorld(TUniqueId, const CActor&, const zeus::CVector3f&, const CDamageInfo& info,
const CMaterialFilter&)
{
return false;
}
void CStateManager::ProcessRadiusDamage(const CActor&, CActor&, const zeus::CVector3f&,
const CDamageInfo& info, const CMaterialFilter&)
void CStateManager::ProcessRadiusDamage(const CActor&, CActor&, const zeus::CVector3f&, const CDamageInfo& info,
const CMaterialFilter&)
{
}
bool CStateManager::ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&,
const CDamageInfo& info)
bool CStateManager::ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&, const CDamageInfo& info)
{
return false;
}
@@ -541,45 +467,29 @@ bool CStateManager::ApplyLocalDamage(const zeus::CVector3f& vec1, const zeus::CV
{
if (x870_cameraManager->IsInCinematicCamera())
{
}
}
return false;
}
bool CStateManager::ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info,
const CMaterialFilter&)
bool CStateManager::ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info, const CMaterialFilter&)
{
return false;
}
void CStateManager::UpdateAreaSounds()
{
}
void CStateManager::UpdateAreaSounds() {}
void CStateManager::FrameEnd()
{
}
void CStateManager::FrameEnd() {}
void CStateManager::ProcessPlayerInput()
{
}
void CStateManager::ProcessPlayerInput() {}
void CStateManager::ProcessInput(const CFinalInput& input)
{
}
void CStateManager::ProcessInput(const CFinalInput& input) {}
void CStateManager::Update(float dt)
{
}
void CStateManager::Update(float dt) {}
void CStateManager::UpdateGameState()
{
}
void CStateManager::UpdateGameState() {}
void CStateManager::FrameBegin()
{
}
void CStateManager::FrameBegin() {}
void CStateManager::InitializeState(ResId mlvlId, TAreaId aid, ResId mreaId)
{
@@ -636,7 +546,7 @@ void CStateManager::InitializeState(ResId mlvlId, TAreaId aid, ResId mreaId)
break;
g_GameState->x228_25_deferPowerupInit = false;
for (int i=0 ; i<int(CPlayerState::EItemType::Max) ; ++i)
for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i)
{
CPlayerState::EItemType iType = CPlayerState::EItemType(i);
@@ -673,10 +583,9 @@ void CStateManager::CreateStandardGameObjects()
float unk3 = g_tweakPlayer->GetX27C();
zeus::CAABox pBounds = {{-xyHe, -xyHe, 0.f}, {xyHe, xyHe, height}};
auto q = zeus::CQuaternion::fromAxisAngle(zeus::CVector3f{0.f, 0.f, 1.f}, zeus::degToRad(129.6f));
x84c_player.reset(new CPlayer(AllocateUniqueId(), zeus::CTransform(q), pBounds, 0,
zeus::CVector3f{1.65f, 1.65f, 1.65f},
200.f, unk1, unk2, unk3, CMaterialList(EMaterialTypes::Player,
EMaterialTypes::Solid, EMaterialTypes::GroundCollider)));
x84c_player.reset(new CPlayer(
AllocateUniqueId(), zeus::CTransform(q), pBounds, 0, zeus::CVector3f{1.65f, 1.65f, 1.65f}, 200.f, unk1, unk2,
unk3, CMaterialList(EMaterialTypes::Player, EMaterialTypes::Solid, EMaterialTypes::GroundCollider)));
AddObject(*x84c_player);
}
@@ -692,18 +601,11 @@ const CObjectList* CStateManager::GetObjectListById(EGameObjectList type) const
return lists[int(type)].get();
}
void CStateManager::RemoveObject(TUniqueId)
{
}
void CStateManager::RemoveObject(TUniqueId) {}
void CStateManager::RemoveActor(TUniqueId)
{
void CStateManager::RemoveActor(TUniqueId) {}
}
void CStateManager::UpdateRoomAcoustics(TAreaId)
{
}
void CStateManager::UpdateRoomAcoustics(TAreaId) {}
void CStateManager::SetCurrentAreaId(TAreaId aid)
{
@@ -722,9 +624,7 @@ void CStateManager::SetCurrentAreaId(TAreaId aid)
x850_world->GetMapWorld()->RecalculateWorldSphere(*x8c0_mapWorldInfo, *x850_world);
}
void CStateManager::ClearGraveyard()
{
}
void CStateManager::ClearGraveyard() {}
void CStateManager::DeleteObjectRequest(TUniqueId id)
{
@@ -749,63 +649,39 @@ void CStateManager::DeleteObjectRequest(TUniqueId id)
}
}
CEntity* CStateManager::ObjectById(TUniqueId uid)
{
return x80c_allObjs->GetObjectById(uid);
}
const CEntity* CStateManager::GetObjectById(TUniqueId uid) const
{
return x80c_allObjs->GetObjectById(uid);
}
CEntity* CStateManager::ObjectById(TUniqueId uid) { return x80c_allObjs->GetObjectById(uid); }
const CEntity* CStateManager::GetObjectById(TUniqueId uid) const { return x80c_allObjs->GetObjectById(uid); }
void CStateManager::AreaUnloaded(TAreaId)
void CStateManager::AreaUnloaded(TAreaId) {}
void CStateManager::PrepareAreaUnload(TAreaId) {}
void CStateManager::AreaLoaded(TAreaId) {}
void CStateManager::BuildNearList(rstl::reserved_vector<TUniqueId, 1024>& listOut, const zeus::CVector3f&,
const zeus::CVector3f&, float, const CMaterialFilter&, const CActor*) const
{
}
void CStateManager::PrepareAreaUnload(TAreaId)
void CStateManager::BuildColliderList(rstl::reserved_vector<TUniqueId, 1024>& listOut, const CActor&,
const zeus::CAABox&) const
{
}
void CStateManager::AreaLoaded(TAreaId)
{
}
void CStateManager::BuildNearList(rstl::reserved_vector<TUniqueId, 1024>& listOut,
const zeus::CVector3f&, const zeus::CVector3f&, float,
void CStateManager::BuildNearList(rstl::reserved_vector<TUniqueId, 1024>& listOut, const zeus::CAABox&,
const CMaterialFilter&, const CActor*) const
{
}
void CStateManager::BuildColliderList(rstl::reserved_vector<TUniqueId, 1024>& listOut,
const CActor&, const zeus::CAABox&) const
{
}
void CStateManager::UpdateActorInSortedLists(CActor&) {}
void CStateManager::BuildNearList(rstl::reserved_vector<TUniqueId, 1024>& listOut,
const zeus::CAABox&, const CMaterialFilter&, const CActor*) const
{
}
void CStateManager::UpdateSortedLists() {}
void CStateManager::UpdateActorInSortedLists(CActor&)
{
}
zeus::CAABox CStateManager::CalculateObjectBounds(const CActor&) { return {}; }
void CStateManager::UpdateSortedLists()
{
}
void CStateManager::AddObject(CEntity&) {}
zeus::CAABox CStateManager::CalculateObjectBounds(const CActor&)
{
return {};
}
void CStateManager::AddObject(CEntity&)
{
}
void CStateManager::AddObject(CEntity*)
{
}
void CStateManager::AddObject(CEntity*) {}
bool CStateManager::RayStaticIntersection(const zeus::CVector3f&, const zeus::CVector3f&, float,
const CMaterialFilter&) const
@@ -813,20 +689,33 @@ bool CStateManager::RayStaticIntersection(const zeus::CVector3f&, const zeus::CV
return false;
}
bool CStateManager::RayWorldIntersection(TUniqueId, const zeus::CVector3f&, const zeus::CVector3f&,
float, const CMaterialFilter&,
bool CStateManager::RayWorldIntersection(TUniqueId, const zeus::CVector3f&, const zeus::CVector3f&, float,
const CMaterialFilter&,
const rstl::reserved_vector<TUniqueId, 1024>& list) const
{
return false;
}
void CStateManager::UpdateObjectInLists(CEntity&)
{
}
void CStateManager::UpdateObjectInLists(CEntity&) {}
TUniqueId CStateManager::AllocateUniqueId()
{
return 0;
const s16 lastIndex = x0_nextFreeIndex;
s16 ourIndex = 0;
do
{
ourIndex = x0_nextFreeIndex;
x0_nextFreeIndex = (x0_nextFreeIndex + 1) & 0x3ff;
if (ourIndex == lastIndex)
LogModule.report(logvisor::Fatal, "Object List Full!");
}
while (x80c_allObjs->GetObjectByIndex(ourIndex) != nullptr);
x8_idArr[ourIndex]++;
if (((ourIndex | ((x8_idArr[ourIndex]) << 10)) & 0xFFFF) == kInvalidUniqueId)
x8_idArr[0] = 0;
return ((ourIndex | ((x8_idArr[ourIndex]) << 10)) & 0xFFFF);
}
std::pair<u32, u32> CStateManager::CalculateScanCompletionRate() const
@@ -837,8 +726,7 @@ std::pair<u32, u32> CStateManager::CalculateScanCompletionRate() const
for (const std::pair<u32, float>& scan : x8b8_playerState->GetScanTimes())
{
CSaveWorld::EScanCategory category = g_MemoryCardSys->GetScanStates()[idx++].second;
if (category != CSaveWorld::EScanCategory::None &&
category != CSaveWorld::EScanCategory::Research)
if (category != CSaveWorld::EScanCategory::None && category != CSaveWorld::EScanCategory::Research)
{
++denom;
if (scan.second == 1.f)
@@ -848,4 +736,9 @@ std::pair<u32, u32> CStateManager::CalculateScanCompletionRate() const
return {num, denom};
}
bool CStateManager::ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info, const CMaterialFilter&,
const zeus::CVector3f&)
{
return false;
}
}