From 7e492e0db4e7ad115bb0332da6f0aa37ef71ea37 Mon Sep 17 00:00:00 2001 From: Jack Andersen Date: Tue, 15 Aug 2017 20:37:29 -1000 Subject: [PATCH] Windows fixes --- Runtime/Graphics/Shaders/CFluidPlaneShaderHLSL.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Runtime/Graphics/Shaders/CFluidPlaneShaderHLSL.cpp b/Runtime/Graphics/Shaders/CFluidPlaneShaderHLSL.cpp index a9a7f6792..48e488ab7 100644 --- a/Runtime/Graphics/Shaders/CFluidPlaneShaderHLSL.cpp +++ b/Runtime/Graphics/Shaders/CFluidPlaneShaderHLSL.cpp @@ -203,7 +203,7 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP switch (info.m_type) { case CFluidPlane::EFluidType::NormalWater: - case CFluidPlane::EFluidType::Three: + case CFluidPlane::EFluidType::PhazonFluid: case CFluidPlane::EFluidType::Four: if (info.m_hasLightmap) { @@ -411,7 +411,7 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP break; - case CFluidPlane::EFluidType::Five: + case CFluidPlane::EFluidType::ThickLava: // 0: Tex0TCG, Tex0, GX_COLOR0A0 // ZERO, TEX, KONST, RAS // Output reg prev