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GLSL macros
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@@ -11,11 +11,12 @@ static LogVisor::LogModule Log("Specter::TextView");
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static const char* GLSLVS =
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"#version 330\n"
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BOO_GLSL_BINDING_HEAD
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"layout(location=0) in vec3 posIn[4];\n"
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"layout(location=4) in mat4 mvMtx;\n"
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"layout(location=8) in vec3 uvIn[4];\n"
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"layout(location=12) in vec4 colorIn;\n"
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SPECTER_VIEW_VERT_BLOCK_GLSL
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SPECTER_GLSL_VIEW_VERT_BLOCK
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"struct VertToFrag\n"
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"{\n"
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" vec3 uv;\n"
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@@ -31,7 +32,8 @@ SPECTER_VIEW_VERT_BLOCK_GLSL
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static const char* GLSLFSReg =
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"#version 330\n"
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"uniform sampler2DArray fontTex;\n"
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BOO_GLSL_BINDING_HEAD
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"TBINDING0 uniform sampler2DArray fontTex;\n"
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"struct VertToFrag\n"
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"{\n"
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" vec3 uv;\n"
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@@ -47,7 +49,8 @@ static const char* GLSLFSReg =
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static const char* GLSLFSSubpixel =
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"#version 330\n"
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"uniform sampler2DArray fontTex;\n"
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BOO_GLSL_BINDING_HEAD
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"TBINDING0 uniform sampler2DArray fontTex;\n"
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"struct VertToFrag\n"
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"{\n"
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" vec3 uv;\n"
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