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Implement CScriptActorRotate

This commit is contained in:
2017-08-19 15:46:24 -07:00
parent 3fa80babf6
commit 7f27a56e61
3 changed files with 165 additions and 12 deletions

View File

@@ -6,32 +6,42 @@
namespace urde
{
struct SRiders;
class CScriptPlatform;
class CScriptActorRotate : public CEntity
{
zeus::CVector3f x34_rotation;
float x40_;
float x44_;
float x40_maxTime;
float x44_currentTime;
std::map<TUniqueId, zeus::CTransform> x48_actors;
union
{
struct
{
bool x58_24_ : 1;
bool x58_25_ : 1;
bool x58_26_ : 1;
bool x58_27_ : 1;
bool x58_24_updateRotation : 1;
bool x58_25_skipSpiderBallWaypoints : 1;
bool x58_26_updateActors : 1;
bool x58_27_updateOnCreation : 1;
};
u32 dummy = 0;
};
void UpdateActors(bool, CStateManager&);
void UpdateSpiderBallWaypoints(CStateManager&);
void UpdatePlatformRiders(CScriptPlatform&, const zeus::CTransform&, CStateManager&);
void UpdatePlatformRiders(std::vector<SRiders>&, CScriptPlatform&,
const zeus::CTransform&, CStateManager&);
public:
CScriptActorRotate(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CVector3f&, float, bool, bool,
bool);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
};
}
#endif // CSCRIPTACTORROTATE_HPP