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Update shader pipeline calls

This commit is contained in:
Jack Andersen
2016-03-23 22:07:22 -10:00
parent bc2fe81a9e
commit 7f8e21a999
7 changed files with 54 additions and 54 deletions

View File

@@ -208,7 +208,7 @@ void CMoviePlayer::Initialize()
YUVShaderPipeline = static_cast<boo::GLDataFactory*>(CGraphics::g_BooFactory)->newShaderPipeline
(VS_GLSL_YUV, FS_GLSL_YUV, 3, "texs", 1, BlockNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
break;
#if _WIN32
case boo::IGraphicsDataFactory::Platform::D3D11:
@@ -216,7 +216,7 @@ void CMoviePlayer::Initialize()
YUVShaderPipeline = static_cast<boo::ID3DDataFactory*>(CGraphics::g_BooFactory)->newShaderPipeline
(VS_HLSL_YUV, FS_HLSL_YUV, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), YUVVTXFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
break;
#endif
#if BOO_HAS_METAL
@@ -224,7 +224,7 @@ void CMoviePlayer::Initialize()
YUVShaderPipeline = static_cast<boo::MetalDataFactory*>(CGraphics::g_BooFactory)->newShaderPipeline
(VS_METAL_YUV, FS_METAL_YUV, YUVVTXFmt, 1,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
break;
#endif
#if BOO_HAS_VULKAN
@@ -232,7 +232,7 @@ void CMoviePlayer::Initialize()
YUVShaderPipeline = static_cast<boo::VulkanDataFactory*>(CGraphics::g_BooFactory)->newShaderPipeline
(VS_GLSL_YUV, FS_GLSL_YUV, YUVVTXFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
break;
#endif
default: break;