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FPS Counter and debug overlay CVAR

This commit is contained in:
SirMangler
2021-01-03 19:00:32 +00:00
parent 9d78305360
commit 7fb4c45046
3 changed files with 28 additions and 0 deletions

View File

@@ -34,6 +34,9 @@ SViewport g_Viewport = {
0, 0, 640, 480, 640 / 2.f, 480 / 2.f, 0.0f,
};
u32 CGraphics::g_FrameCounter = 0;
u32 CGraphics::g_Framerate = 0;
u32 CGraphics::g_FramesPast = 0;
frame_clock::time_point CGraphics::g_FrameStartTime = frame_clock::now();
const std::array<zeus::CMatrix3f, 6> CGraphics::skCubeBasisMats{{
/* Right */
@@ -126,6 +129,8 @@ void CGraphics::EndScene() {
CLineRenderer::UpdateBuffers();
++g_FrameCounter;
UpdateFPSCounter();
}
void CGraphics::SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1, u8 ref1) {}
@@ -444,6 +449,18 @@ void CGraphics::TickRenderTimings() {
g_DefaultSeconds = g_RenderTimings / 60.f;
}
static constexpr u64 FPS_REFRESH_RATE = 1000;
void CGraphics::UpdateFPSCounter() {
++g_FramesPast;
std::chrono::duration<double, std::milli> timeElapsed = frame_clock::now() - g_FrameStartTime;
if (timeElapsed.count() > FPS_REFRESH_RATE) {
g_Framerate = g_FramesPast;
g_FrameStartTime = frame_clock::now();
g_FramesPast = 0;
}
}
boo::IGraphicsDataFactory::Platform CGraphics::g_BooPlatform = boo::IGraphicsDataFactory::Platform::Null;
boo::IGraphicsDataFactory* CGraphics::g_BooFactory = nullptr;
boo::IGraphicsCommandQueue* CGraphics::g_BooMainCommandQueue = nullptr;