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More CFlameThrower imps, implement CScriptSpecialFunction::ThinkChaffTarget and CScriptSpecialFunction::ObjectFollowObject
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@@ -17,7 +17,7 @@ class CFlameThrower : public CGameProjectile {
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TToken<CGenDescription> x33c_flameDesc;
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std::unique_ptr<CElementGen> x348_flameGen;
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CFlameWarp x34c_;
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u32 x3f0_;
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u32 x3f0_flameState;
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CAssetId x3f4_;
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s16 x3f8_;
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CAssetId x3fc_;
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@@ -33,6 +33,8 @@ class CFlameThrower : public CGameProjectile {
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};
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void CreateFlameParticles(CStateManager&);
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void SetFlameLightActive(CStateManager&, bool);
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void UpdateFlameState(float, CStateManager&);
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public:
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CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
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const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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@@ -40,6 +42,8 @@ public:
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CAssetId w2, s16 sId, CAssetId w3);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void SetTransform(const zeus::CTransform& xf, float);
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void Reset(CStateManager&, bool);
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