Compact layout for Items window

This commit is contained in:
Luke Street 2021-05-27 18:06:45 -04:00
parent 4d92c87463
commit 822e5d3410
2 changed files with 97 additions and 67 deletions

View File

@ -479,7 +479,7 @@ std::string_view CPlayerState::ItemTypeToName(CPlayerState::EItemType type) {
case EItemType::GrappleBeam: case EItemType::GrappleBeam:
return "Grapple Beam"sv; return "Grapple Beam"sv;
case EItemType::XRayVisor: case EItemType::XRayVisor:
return "XRay Visor"sv; return "X-Ray Visor"sv;
case EItemType::IceSpreader: case EItemType::IceSpreader:
return "Ice Spreader"sv; return "Ice Spreader"sv;
case EItemType::SpaceJumpBoots: case EItemType::SpaceJumpBoots:

View File

@ -683,78 +683,33 @@ ImGuiConsole::~ImGuiConsole() {
stringTables.clear(); stringTables.clear();
} }
static constexpr std::array ItemOrder{ static constexpr std::array GeneralItems{
CPlayerState::EItemType::PowerBeam, CPlayerState::EItemType::EnergyTanks, CPlayerState::EItemType::CombatVisor, CPlayerState::EItemType::ScanVisor,
CPlayerState::EItemType::ChargeBeam, CPlayerState::EItemType::ThermalVisor, CPlayerState::EItemType::XRayVisor, CPlayerState::EItemType::GrappleBeam,
CPlayerState::EItemType::IceBeam, CPlayerState::EItemType::SpaceJumpBoots, CPlayerState::EItemType::PowerSuit, CPlayerState::EItemType::VariaSuit,
CPlayerState::EItemType::WaveBeam, CPlayerState::EItemType::GravitySuit, CPlayerState::EItemType::PhazonSuit,
CPlayerState::EItemType::PlasmaBeam,
CPlayerState::EItemType::EnergyTanks,
CPlayerState::EItemType::Missiles,
CPlayerState::EItemType::SuperMissile,
CPlayerState::EItemType::Flamethrower,
CPlayerState::EItemType::IceSpreader,
CPlayerState::EItemType::Wavebuster,
CPlayerState::EItemType::CombatVisor,
CPlayerState::EItemType::ScanVisor,
CPlayerState::EItemType::ThermalVisor,
CPlayerState::EItemType::XRayVisor,
CPlayerState::EItemType::MorphBall,
CPlayerState::EItemType::MorphBallBombs,
CPlayerState::EItemType::PowerBombs,
CPlayerState::EItemType::BoostBall,
CPlayerState::EItemType::SpiderBall,
CPlayerState::EItemType::GrappleBeam,
CPlayerState::EItemType::SpaceJumpBoots,
CPlayerState::EItemType::PowerSuit,
CPlayerState::EItemType::VariaSuit,
CPlayerState::EItemType::GravitySuit,
CPlayerState::EItemType::PhazonSuit,
CPlayerState::EItemType::Truth,
CPlayerState::EItemType::Strength,
CPlayerState::EItemType::Elder,
CPlayerState::EItemType::Wild,
CPlayerState::EItemType::Lifegiver,
CPlayerState::EItemType::Warrior,
CPlayerState::EItemType::Chozo,
CPlayerState::EItemType::Nature,
CPlayerState::EItemType::Sun,
CPlayerState::EItemType::World,
CPlayerState::EItemType::Spirit,
CPlayerState::EItemType::Newborn,
}; };
void ImGuiConsole::ShowItemsWindow() { static constexpr std::array WeaponItems{
CPlayerState& pState = *g_StateManager->GetPlayerState(); CPlayerState::EItemType::Missiles, CPlayerState::EItemType::PowerBeam, CPlayerState::EItemType::IceBeam,
if (ImGui::Begin("Items", &m_showItemsWindow)) { CPlayerState::EItemType::WaveBeam, CPlayerState::EItemType::PlasmaBeam, CPlayerState::EItemType::SuperMissile,
if (ImGui::Button("Refill")) { CPlayerState::EItemType::Flamethrower, CPlayerState::EItemType::IceSpreader, CPlayerState::EItemType::Wavebuster,
for (const auto itemType : ItemOrder) { CPlayerState::EItemType::ChargeBeam,
u32 maxValue = CPlayerState::GetPowerUpMaxValue(itemType); };
pState.ResetAndIncrPickUp(itemType, maxValue);
} static constexpr std::array MorphBallItems{
} CPlayerState::EItemType::PowerBombs, CPlayerState::EItemType::MorphBall, CPlayerState::EItemType::MorphBallBombs,
auto& mapWorldInfo = *g_GameState->CurrentWorldState().MapWorldInfo(); CPlayerState::EItemType::BoostBall, CPlayerState::EItemType::SpiderBall,
ImGui::SameLine(); };
bool mapStationUsed = mapWorldInfo.GetMapStationUsed();
if (ImGui::Checkbox("Area map", &mapStationUsed)) { static constexpr std::array ArtifactItems{
mapWorldInfo.SetMapStationUsed(mapStationUsed); CPlayerState::EItemType::Truth, CPlayerState::EItemType::Strength, CPlayerState::EItemType::Elder,
} CPlayerState::EItemType::Wild, CPlayerState::EItemType::Lifegiver, CPlayerState::EItemType::Warrior,
if (ImGui::Button("All")) { CPlayerState::EItemType::Chozo, CPlayerState::EItemType::Nature, CPlayerState::EItemType::Sun,
for (const auto itemType : ItemOrder) { CPlayerState::EItemType::World, CPlayerState::EItemType::Spirit, CPlayerState::EItemType::Newborn,
u32 maxValue = CPlayerState::GetPowerUpMaxValue(itemType); };
pState.ReInitializePowerUp(itemType, maxValue);
pState.ResetAndIncrPickUp(itemType, maxValue); static void RenderItemType(CPlayerState& pState, CPlayerState::EItemType itemType) {
}
mapWorldInfo.SetMapStationUsed(true);
}
ImGui::SameLine();
if (ImGui::Button("None")) {
for (const auto itemType : ItemOrder) {
pState.ReInitializePowerUp(itemType, 0);
}
mapWorldInfo.SetMapStationUsed(false);
}
for (const auto itemType : ItemOrder) {
u32 maxValue = CPlayerState::GetPowerUpMaxValue(itemType); u32 maxValue = CPlayerState::GetPowerUpMaxValue(itemType);
std::string name{CPlayerState::ItemTypeToName(itemType)}; std::string name{CPlayerState::ItemTypeToName(itemType)};
if (maxValue == 1) { if (maxValue == 1) {
@ -778,6 +733,81 @@ void ImGuiConsole::ShowItemsWindow() {
pState.ResetAndIncrPickUp(itemType, u32(capacity)); pState.ResetAndIncrPickUp(itemType, u32(capacity));
} }
} }
}
template <size_t N>
static inline void RenderItemsDualColumn(CPlayerState& pState, const std::array<CPlayerState::EItemType, N>& items,
int start) {
ImGui::BeginGroup();
// Render left group
for (int i = start; i < items.size(); i += 2) {
RenderItemType(pState, items[i]);
}
ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
// Render right group
for (int i = start + 1; i < items.size(); i += 2) {
RenderItemType(pState, items[i]);
}
ImGui::EndGroup();
}
void ImGuiConsole::ShowItemsWindow() {
CPlayerState& pState = *g_StateManager->GetPlayerState();
if (ImGui::Begin("Items", &m_showItemsWindow, ImGuiWindowFlags_AlwaysAutoResize)) {
if (ImGui::Button("Refill")) {
for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i) {
auto itemType = static_cast<CPlayerState::EItemType>(i);
u32 maxValue = CPlayerState::GetPowerUpMaxValue(itemType);
pState.ResetAndIncrPickUp(itemType, maxValue);
}
}
auto& mapWorldInfo = *g_GameState->CurrentWorldState().MapWorldInfo();
ImGui::SameLine();
bool mapStationUsed = mapWorldInfo.GetMapStationUsed();
if (ImGui::Checkbox("Area map", &mapStationUsed)) {
mapWorldInfo.SetMapStationUsed(mapStationUsed);
}
if (ImGui::Button("All")) {
for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i) {
auto itemType = static_cast<CPlayerState::EItemType>(i);
u32 maxValue = CPlayerState::GetPowerUpMaxValue(itemType);
pState.ReInitializePowerUp(itemType, maxValue);
pState.ResetAndIncrPickUp(itemType, maxValue);
}
mapWorldInfo.SetMapStationUsed(true);
}
ImGui::SameLine();
if (ImGui::Button("None")) {
for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i) {
auto itemType = static_cast<CPlayerState::EItemType>(i);
pState.ReInitializePowerUp(itemType, 0);
}
mapWorldInfo.SetMapStationUsed(false);
}
if (ImGui::BeginTabBar("Items")) {
if (ImGui::BeginTabItem("General")) {
RenderItemType(pState, GeneralItems[0]); // full width
RenderItemsDualColumn(pState, GeneralItems, 1);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Weapons")) {
RenderItemType(pState, WeaponItems[0]); // full width
RenderItemsDualColumn(pState, WeaponItems, 1);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Morph Ball")) {
RenderItemType(pState, MorphBallItems[0]); // full width
RenderItemsDualColumn(pState, MorphBallItems, 1);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Artifacts")) {
RenderItemsDualColumn(pState, ArtifactItems, 0);
ImGui::EndTabItem();
}
ImGui::EndTabBar();
} }
} }
ImGui::End(); ImGui::End();