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Various character imps
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@@ -1,11 +1,35 @@
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#ifndef __PSHAG_CANIMTREESINGLECHILD_HPP__
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#define __PSHAG_CANIMTREESINGLECHILD_HPP__
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#include "CAnimTreeNode.hpp"
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namespace urde
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{
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class CAnimTreeSingleChild
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class CAnimTreeSingleChild : public CAnimTreeNode
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{
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std::shared_ptr<CAnimTreeNode> x14_child;
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public:
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CAnimTreeSingleChild(const std::weak_ptr<CAnimTreeNode>& node, const std::string& name);
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void VAdvanceView(const CCharAnimTime& a);
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void VGetTimeRemaining() const;
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bool VHasOffset(const CSegId& seg) const;
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void VGetOffset(const CSegId& seg) const;
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void VGetRotation(const CSegId& seg) const;
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void VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32, u32, u32) const;
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void VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32, u32, u32) const;
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void VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32, u32, u32) const;
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void VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32, u32, u32) const;
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void VGetBoolPOIState(const char*) const;
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void VGetInt32POIState(const char*) const;
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void VGetParticlePOIState(const char*) const;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const;
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void VSetPhase(float);
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SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const;
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void Depth() const;
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void VGetNumChildren() const;
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};
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}
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