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Various character imps
This commit is contained in:
@@ -3,4 +3,332 @@
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namespace urde
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{
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CCharAnimTime CCharAnimTime::Infinity()
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{
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CCharAnimTime ret(1.f);
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ret.m_type = Type::Infinity;
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return ret;
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}
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bool CCharAnimTime::EqualsZero() const
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{
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if (m_type == Type::ZeroIncreasing || m_type == Type::ZeroSteady || m_type == Type::ZeroDecreasing)
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return false;
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return (m_time == 0.f);
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}
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bool CCharAnimTime::GreaterThanZero() const
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{
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if (EqualsZero())
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return false;
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return (m_time > 0.f);
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}
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bool CCharAnimTime::operator ==(const CCharAnimTime& other) const
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{
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if (m_type == Type::NonZero)
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{
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if (other.m_type == Type::NonZero)
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return m_time == other.m_time;
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return !other.EqualsZero();
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}
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if (EqualsZero())
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{
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if (other.EqualsZero())
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{
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int type = -1;
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if (m_type != Type::ZeroDecreasing)
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{
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if (m_type != Type::ZeroSteady)
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type = 1;
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else
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type = 0;
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}
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int otherType = -1;
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if (other.m_type != Type::ZeroDecreasing)
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{
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if (other.m_type != Type::ZeroSteady)
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otherType = 1;
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else
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otherType = 0;
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}
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return type == otherType;
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}
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return false;
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}
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if (other.m_type == Type::Infinity)
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return m_time * other.m_time < 0.f;
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return false;
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}
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bool CCharAnimTime::operator !=(const CCharAnimTime& other) const
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{
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return !(*this == other);
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}
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bool CCharAnimTime::operator>=(const CCharAnimTime& other)
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{
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if (*this == other)
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return true;
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return (*this > other);
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}
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bool CCharAnimTime::operator<=(const CCharAnimTime& other)
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{
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if (*this == other)
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return true;
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return (*this < other);
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}
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bool CCharAnimTime::operator >(const CCharAnimTime& other) const
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{
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return (!(*this == other) && !(*this < other));
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}
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bool CCharAnimTime::operator <(const CCharAnimTime& other) const
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{
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if (m_type == Type::NonZero)
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{
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if (other.m_type == Type::NonZero)
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return m_time < other.m_time;
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if (other.EqualsZero())
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return m_time < 0.f;
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else
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return other.m_time > 0.f;
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}
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if (EqualsZero())
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{
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if (other.EqualsZero())
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{
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int type = -1;
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if (m_type != Type::ZeroDecreasing)
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{
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if (m_type != Type::ZeroSteady)
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type = 1;
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else
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type = 0;
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}
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int otherType = -1;
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if (other.m_type != Type::ZeroDecreasing)
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{
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if (other.m_type != Type::ZeroSteady)
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otherType = 1;
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else
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otherType = 0;
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}
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return type < otherType;
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}
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if (other.m_type == Type::NonZero)
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return other.m_time > 0.f;
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return other.m_time < 0.f;
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}
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else
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{
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if (m_type == Type::Infinity)
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return m_time < 0.f && other.m_time > 0.f;
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return m_time < 0.f;
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}
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}
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CCharAnimTime& CCharAnimTime::operator*=(const CCharAnimTime& other)
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{
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*this = *this * other;
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return *this;
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}
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CCharAnimTime& CCharAnimTime::operator+=(const CCharAnimTime& other)
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{
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*this = *this + other;
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return *this;
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}
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CCharAnimTime CCharAnimTime::operator+(const CCharAnimTime& other)
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{
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if (m_type == Type::Infinity && other.m_type == Type::Infinity)
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{
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if (other.m_time != m_time)
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return CCharAnimTime();
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return *this;
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}
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else if (m_type == Type::Infinity)
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return *this;
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else if (other.m_type == Type::Infinity)
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return other;
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if (!EqualsZero() || !other.EqualsZero())
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return CCharAnimTime(m_time + other.m_time);
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int type = -1;
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if (m_type != Type::ZeroDecreasing)
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{
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if (m_type != Type::ZeroSteady)
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type = 1;
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else
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type = 0;
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}
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int otherType = -1;
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if (other.m_type != Type::ZeroDecreasing)
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{
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if (other.m_type != Type::ZeroSteady)
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otherType = 1;
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else
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otherType = 0;
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}
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type += otherType;
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otherType = std::max(-1, std::min(type, 1));
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CCharAnimTime ret;
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if (otherType == -1)
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ret.m_type = Type::ZeroDecreasing;
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else if (otherType == 0)
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ret.m_type = Type::ZeroSteady;
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else
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ret.m_type = Type::ZeroIncreasing;
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return ret;
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}
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CCharAnimTime& CCharAnimTime::operator-=(const CCharAnimTime& other)
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{
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*this = *this - other;
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return *this;
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}
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CCharAnimTime CCharAnimTime::operator-(const CCharAnimTime& other)
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{
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if (m_type == Type::Infinity && other.m_type == Type::Infinity)
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{
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if (other.m_time == m_time)
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return CCharAnimTime();
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return *this;
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}
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else if (m_type == Type::Infinity)
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return *this;
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else if (other.m_type == Type::Infinity)
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{
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CCharAnimTime ret(-other.m_time);
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ret.m_type = Type::Infinity;
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return ret;
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}
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if (!EqualsZero() || !other.EqualsZero())
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return CCharAnimTime(m_time - other.m_time);
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int type = -1;
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if (m_type != Type::ZeroDecreasing)
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{
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if (m_type != Type::ZeroSteady)
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type = 1;
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else
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type = 0;
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}
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int otherType = -1;
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if (other.m_type != Type::ZeroDecreasing)
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{
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if (other.m_type != Type::ZeroSteady)
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otherType = 1;
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else
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otherType = 0;
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}
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CCharAnimTime ret;
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type -= otherType;
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if (type == -1)
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ret.m_type = Type::ZeroDecreasing;
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else if (type == 0)
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ret.m_type = Type::ZeroSteady;
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else
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ret.m_type = Type::ZeroIncreasing;
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return ret;
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}
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CCharAnimTime CCharAnimTime::operator*(const CCharAnimTime& other)
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{
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if (m_type == Type::Infinity && other.m_type == Type::Infinity)
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{
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if (other.m_time != m_time)
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return CCharAnimTime();
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return *this;
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}
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else if (m_type == Type::Infinity)
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return *this;
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else if (other.m_type == Type::Infinity)
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return other;
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if (!EqualsZero() || !other.EqualsZero())
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return CCharAnimTime(m_time * other.m_time);
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int type = -1;
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if (m_type != Type::ZeroDecreasing)
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{
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if (m_type != Type::ZeroSteady)
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type = 1;
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else
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type = 0;
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}
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int otherType = -1;
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if (other.m_type != Type::ZeroDecreasing)
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{
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if (other.m_type != Type::ZeroSteady)
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otherType = 1;
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else
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otherType = 0;
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}
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type += otherType;
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otherType = std::max(-1, std::min(type, 1));
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CCharAnimTime ret;
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if (otherType == -1)
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ret.m_type = Type::ZeroDecreasing;
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else if (otherType == 0)
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ret.m_type = Type::ZeroSteady;
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else
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ret.m_type = Type::ZeroIncreasing;
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return ret;
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}
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CCharAnimTime CCharAnimTime::operator*(const float& other)
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{
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CCharAnimTime ret;
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if (other == 0.f)
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return ret;
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if (!EqualsZero())
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return CCharAnimTime(m_time * other);
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if (other > 0.f)
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return *this;
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else if (other == 0.f)
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return ret;
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ret.m_type = m_type;
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return ret;
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}
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float CCharAnimTime::operator/(const CCharAnimTime& other)
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{
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if (other.EqualsZero())
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return 0.f;
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return m_time / other.m_time;
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}
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}
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