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Huge compile performance refactor
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@@ -3,14 +3,11 @@
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#include <hecl/hecl.hpp>
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namespace DataSpec
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{
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namespace Blender
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namespace DataSpec::Blender
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{
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bool BuildMasterShader(const hecl::ProjectPath& path);
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}
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}
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#endif // _RETRO_BLENDER_SUPPORT_HPP_
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