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Huge compile performance refactor

This commit is contained in:
Jack Andersen
2017-12-28 22:08:12 -10:00
parent 3f2c480891
commit 8301adc3d6
418 changed files with 1645 additions and 2402 deletions

View File

@@ -1,13 +1,10 @@
#ifndef _DNAMP1_CINF_HPP_
#define _DNAMP1_CINF_HPP_
#include "hecl/Blender/BlenderConnection.hpp"
#include "../DNACommon/DNACommon.hpp"
#include "../DNACommon/RigInverter.hpp"
namespace DataSpec
{
namespace DNAMP1
namespace DataSpec::DNAMP1
{
struct CINF : BigDNA
@@ -40,20 +37,20 @@ struct CINF : BigDNA
atUint32 getInternalBoneIdxFromId(atUint32 id) const;
atUint32 getBoneIdxFromId(atUint32 id) const;
const std::string* getBoneNameFromId(atUint32 id) const;
void sendVertexGroupsToBlender(hecl::BlenderConnection::PyOutStream& os) const;
void sendCINFToBlender(hecl::BlenderConnection::PyOutStream& os, const UniqueID32& cinfId) const;
void sendVertexGroupsToBlender(hecl::blender::PyOutStream& os) const;
void sendCINFToBlender(hecl::blender::PyOutStream& os, const UniqueID32& cinfId) const;
static std::string GetCINFArmatureName(const UniqueID32& cinfId);
CINF() = default;
using Armature = hecl::BlenderConnection::DataStream::Actor::Armature;
using Armature = hecl::blender::Armature;
using BlenderBone = hecl::blender::Bone;
int RecursiveAddArmatureBone(const Armature& armature, const Armature::Bone* bone, int parent, int& curId,
int RecursiveAddArmatureBone(const Armature& armature, const BlenderBone* bone, int parent, int& curId,
std::unordered_map<std::string, atInt32>& idMap, std::map<std::string, int>& nameMap);
CINF(const Armature& armature, std::unordered_map<std::string, atInt32>& idMap);
};
}
}
#endif // _DNAMP1_CINF_HPP_