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Huge compile performance refactor
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@@ -1,13 +1,12 @@
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#include "ANIM.hpp"
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#include "hecl/Blender/Connection.hpp"
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namespace DataSpec
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{
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namespace DNAMP2
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namespace DataSpec::DNAMP2
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{
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using ANIMOutStream = hecl::BlenderConnection::PyOutStream::ANIMOutStream;
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using ANIMOutStream = hecl::blender::ANIMOutStream;
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void ANIM::IANIM::sendANIMToBlender(hecl::BlenderConnection::PyOutStream& os, const DNAANIM::RigInverter<CINF>& rig) const
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void ANIM::IANIM::sendANIMToBlender(hecl::blender::PyOutStream& os, const DNAANIM::RigInverter<CINF>& rig) const
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{
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os.format("act.hecl_fps = round(%f)\n"
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"act.hecl_looping = %s\n",
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@@ -583,4 +582,3 @@ size_t ANIM::ANIM2::binarySize(size_t __isz) const
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}
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}
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}
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