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Huge compile performance refactor
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@@ -1,8 +1,7 @@
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#include "CINF.hpp"
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#include "hecl/Blender/Connection.hpp"
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namespace DataSpec
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{
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namespace DNAMP2
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namespace DataSpec::DNAMP2
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{
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atUint32 CINF::getInternalBoneIdxFromId(atUint32 id) const
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@@ -37,7 +36,7 @@ const std::string* CINF::getBoneNameFromId(atUint32 id) const
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return nullptr;
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}
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void CINF::sendVertexGroupsToBlender(hecl::BlenderConnection::PyOutStream& os) const
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void CINF::sendVertexGroupsToBlender(hecl::blender::PyOutStream& os) const
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{
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for (atUint32 bid : boneIds)
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{
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@@ -52,7 +51,7 @@ void CINF::sendVertexGroupsToBlender(hecl::BlenderConnection::PyOutStream& os) c
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}
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}
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void CINF::sendCINFToBlender(hecl::BlenderConnection::PyOutStream& os, const UniqueID32& cinfId) const
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void CINF::sendCINFToBlender(hecl::blender::PyOutStream& os, const UniqueID32& cinfId) const
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{
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DNAANIM::RigInverter<CINF> inverter(*this);
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@@ -93,4 +92,3 @@ std::string CINF::GetCINFArmatureName(const UniqueID32& cinfId)
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}
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}
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}
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