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Huge compile performance refactor
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@@ -1,15 +1,14 @@
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#include "ANIM.hpp"
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#include <cfloat>
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#include "zeus/Math.hpp"
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#include "hecl/Blender/Connection.hpp"
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namespace DataSpec
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{
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namespace DNAMP3
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namespace DataSpec::DNAMP3
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{
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using ANIMOutStream = hecl::BlenderConnection::PyOutStream::ANIMOutStream;
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using ANIMOutStream = hecl::blender::ANIMOutStream;
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void ANIM::IANIM::sendANIMToBlender(hecl::BlenderConnection::PyOutStream& os,
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void ANIM::IANIM::sendANIMToBlender(hecl::blender::PyOutStream& os,
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const DNAANIM::RigInverter<CINF>& rig,
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bool additive) const
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{
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@@ -551,4 +550,3 @@ size_t ANIM::ANIM1::binarySize(size_t __isz) const
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}
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}
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}
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