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Huge compile performance refactor
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@@ -1,15 +1,12 @@
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#ifndef _DNAMP3_ANIM_HPP_
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#define _DNAMP3_ANIM_HPP_
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#include "hecl/Blender/BlenderConnection.hpp"
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#include "DNAMP3.hpp"
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#include "../DNACommon/ANIM.hpp"
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#include "../DNACommon/RigInverter.hpp"
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#include "CINF.hpp"
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namespace DataSpec
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{
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namespace DNAMP3
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namespace DataSpec::DNAMP3
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{
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struct ANIM : BigDNA
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@@ -29,7 +26,7 @@ struct ANIM : BigDNA
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float mainInterval = 0.0;
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bool looping = false;
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void sendANIMToBlender(hecl::BlenderConnection::PyOutStream&,
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void sendANIMToBlender(hecl::blender::PyOutStream&,
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const DNAANIM::RigInverter<CINF>& rig,
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bool additive) const;
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};
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@@ -114,7 +111,7 @@ struct ANIM : BigDNA
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return m_anim->binarySize(__isz + 4);
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}
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void sendANIMToBlender(hecl::BlenderConnection::PyOutStream& os,
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void sendANIMToBlender(hecl::blender::PyOutStream& os,
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const DNAANIM::RigInverter<CINF>& rig,
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bool additive) const
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{
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@@ -123,7 +120,6 @@ struct ANIM : BigDNA
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};
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}
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}
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#endif // _DNAMP3_ANIM_HPP_
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