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Huge compile performance refactor
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@@ -2,9 +2,7 @@
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#include "CCollisionInfo.hpp"
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#include "CCollisionInfoList.hpp"
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namespace urde
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{
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namespace CollisionUtil
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namespace urde::CollisionUtil
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{
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bool LineIntersectsOBBox(const zeus::COBBox& obb, const zeus::CMRay& ray, float& d)
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@@ -1239,4 +1237,3 @@ bool AABox_AABox_Moving(const zeus::CAABox& aabb0, const zeus::CAABox& aabb1, co
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}
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}
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}
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