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Huge compile performance refactor
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@@ -3,9 +3,7 @@
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#include "CCollidableCollisionSurface.hpp"
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#include "CCollidableSphere.hpp"
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namespace urde
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{
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namespace InternalColliders
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namespace urde::InternalColliders
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{
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void AddTypes()
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{
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@@ -32,4 +30,3 @@ void AddColliders()
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"CCollidableSphere");
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}
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}
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}
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