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Huge compile performance refactor
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@@ -17,9 +17,7 @@
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#include "Graphics/CBooRenderer.hpp"
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#include "GuiSys/CGuiWidgetDrawParms.hpp"
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namespace urde
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{
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namespace MP1
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namespace urde::MP1
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{
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static const char* InGameGuiDGRPs[] =
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@@ -757,4 +755,3 @@ bool CInGameGuiManager::GetIsGameDraw() const
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}
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}
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}
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