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Huge compile performance refactor
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@@ -6,9 +6,7 @@
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#include "CGameCubeDoll.hpp"
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#include "CQuitGameScreen.hpp"
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namespace urde
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{
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namespace MP1
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namespace urde::MP1
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{
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class COptionsScreen : public CPauseScreenBase
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@@ -44,7 +42,6 @@ public:
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u32 GetRightTableCount() const;
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};
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}
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}
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#endif // __URDE_COPTIONSSCREEN_HPP__
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