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Huge compile performance refactor
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@@ -3,9 +3,7 @@
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#include "GameGlobalObjects.hpp"
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#include "MP1.hpp"
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namespace urde
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{
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namespace MP1
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namespace urde::MP1
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{
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CPreFrontEnd::CPreFrontEnd()
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@@ -37,4 +35,3 @@ CIOWin::EMessageReturn CPreFrontEnd::OnMessage(const CArchitectureMessage& msg,
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}
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}
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}
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