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Huge compile performance refactor
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@@ -6,9 +6,7 @@
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#include "World/CPlayer.hpp"
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#include "World/CWorld.hpp"
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namespace urde
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{
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namespace MP1
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namespace urde::MP1
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{
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static const zeus::CTransform PreXf = zeus::CTransform::Scale(0.3f) * zeus::CTransform::Translate(0.f, 0.5f, 0.f);
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@@ -116,4 +114,3 @@ void CSamusFaceReflection::Update(float dt, const CStateManager& mgr, CRandom16&
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}
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}
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}
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