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Huge compile performance refactor
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@@ -13,9 +13,7 @@
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#include "TCastTo.hpp"
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#include "World/CGameLight.hpp"
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namespace urde
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{
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namespace MP1
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namespace urde::MP1
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{
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CSamusHud* CSamusHud::g_SamusHud = nullptr;
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@@ -1837,4 +1835,3 @@ void CSamusHud::InternalDeferHintMemo(CAssetId strg, u32 strgIdx, const CHUDMemo
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}
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}
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}
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