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FRME bug fixes and shader adjustments
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@@ -20,6 +20,8 @@ public:
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const zeus::CVector2f& vec);
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CFontImageDef(const TToken<CTexture>& tex, const zeus::CVector2f& vec);
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bool IsLoaded() const;
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s32 CalculateBaseline() const;
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s32 CalculateHeight() const;
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};
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}
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