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FRME bug fixes and shader adjustments
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@@ -24,7 +24,7 @@ class CSaveableState
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protected:
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CDrawStringOptions x0_drawStrOpts;
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TLockedToken<CRasterFont> x48_font;
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std::vector<CTextColor> x54_;
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std::vector<CTextColor> x54_colors;
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std::vector<bool> x64_colorOverrides;
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float x74_lineSpacing = 1.f;
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s32 x78_extraLineSpace = 0;
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@@ -35,9 +35,11 @@ protected:
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public:
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CSaveableState()
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{
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x54_.resize(3, zeus::CColor::skBlack);
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x54_colors.resize(3, zeus::CColor::skBlack);
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x64_colorOverrides.resize(16);
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}
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bool IsFinishedLoading() const;
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};
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}
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