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FRME bug fixes and shader adjustments

This commit is contained in:
Jack Andersen
2017-01-29 18:16:20 -10:00
parent 1fbd08b7c6
commit 83176b41a9
39 changed files with 424 additions and 179 deletions

View File

@@ -381,8 +381,7 @@ void CWorldTransManager::EnableTransition(ResId fontId, ResId stringId, bool b1,
x4_modelData.reset();
x44_27_ = b2;
CGuiTextProperties props(false, true, EJustification::Center,
EVerticalJustification::Center, ETextDirection::Horizontal);
CGuiTextProperties props(false, true, EJustification::Center, EVerticalJustification::Center);
x8_textData.reset(new CGuiTextSupport(fontId, props, zeus::CColor::skWhite,
zeus::CColor::skBlack, zeus::CColor::skWhite,
640, 448, g_SimplePool, CGuiWidget::EGuiModelDrawFlags::Alpha));