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FRME bug fixes and shader adjustments
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@@ -381,8 +381,7 @@ void CWorldTransManager::EnableTransition(ResId fontId, ResId stringId, bool b1,
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x4_modelData.reset();
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x44_27_ = b2;
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CGuiTextProperties props(false, true, EJustification::Center,
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EVerticalJustification::Center, ETextDirection::Horizontal);
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CGuiTextProperties props(false, true, EJustification::Center, EVerticalJustification::Center);
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x8_textData.reset(new CGuiTextSupport(fontId, props, zeus::CColor::skWhite,
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zeus::CColor::skBlack, zeus::CColor::skWhite,
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640, 448, g_SimplePool, CGuiWidget::EGuiModelDrawFlags::Alpha));
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