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Various Implementations
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@@ -251,9 +251,22 @@ bool CStateManager::RenderLast(TUniqueId)
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return false;
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}
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void CStateManager::AddDrawableActorPlane(const CActor& actor, const zeus::CPlane& plane, const zeus::CAABox& aabb) const
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{
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#if 0
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actor.SetAddedToken(x8dc_ + 1);
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#endif
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g_Renderer->AddPlaneObject(static_cast<const void*>(&actor), aabb, plane, 0);
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}
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void CStateManager::AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec,
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const zeus::CAABox& aabb) const
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{
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#if 0
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actor.SetAddedToken(x8dc_ + 1);
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#endif
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g_Renderer->AddDrawable(static_cast<const void*>(&actor), vec, aabb, 0,
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IRenderer::EDrawableSorting::SortedCallback);
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}
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void CStateManager::SpecialSkipCinematic()
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