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Implement GetLocatorTransform
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@@ -35,7 +35,7 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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CAnimRes samusAnimRes(samusCharSet.id, 2, zeus::CVector3f{2.f, 2.f, 2.f}, 0, true);
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g_GameState->GetWorldTransitionManager()->EnableTransition(samusAnimRes,
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platModel.id, zeus::CVector3f::skOne,
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bgModel.id, zeus::CVector3f::skOne, false);
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bgModel.id, zeus::CVector3f::skOne, true);
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#endif
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SObjectTag areaTag = m_projManager.TagFromPath(
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@@ -70,7 +70,7 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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m_videoVoice = m_voiceEngine->allocateNewStereoVoice(32000, &m_voiceCallback);
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m_videoVoice->start();
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//m_rootView->accessContentViews().clear();
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m_rootView->accessContentViews().clear();
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m_rootView->accessContentViews().push_back(m_particleView.get());
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m_rootView->updateSize();
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}
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