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Implement GetLocatorTransform

This commit is contained in:
2016-09-02 20:47:57 -07:00
parent ce3014b313
commit 8422ffb436
4 changed files with 22 additions and 4 deletions

View File

@@ -35,7 +35,7 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
CAnimRes samusAnimRes(samusCharSet.id, 2, zeus::CVector3f{2.f, 2.f, 2.f}, 0, true);
g_GameState->GetWorldTransitionManager()->EnableTransition(samusAnimRes,
platModel.id, zeus::CVector3f::skOne,
bgModel.id, zeus::CVector3f::skOne, false);
bgModel.id, zeus::CVector3f::skOne, true);
#endif
SObjectTag areaTag = m_projManager.TagFromPath(
@@ -70,7 +70,7 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
m_videoVoice = m_voiceEngine->allocateNewStereoVoice(32000, &m_voiceCallback);
m_videoVoice->start();
//m_rootView->accessContentViews().clear();
m_rootView->accessContentViews().clear();
m_rootView->accessContentViews().push_back(m_particleView.get());
m_rootView->updateSize();
}