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Implement CActorLights::BuildAreaLightList
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@@ -261,6 +261,7 @@ public:
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const std::weak_ptr<CWorldTransManager>&,
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const std::weak_ptr<CWorldLayerState>&);
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u32 GetInputFrameIdx() const { return x8d4_inputFrameIdx; }
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bool RenderLast(TUniqueId);
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void AddDrawableActorPlane(const CActor& actor, const zeus::CPlane&, const zeus::CAABox& aabb) const;
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void AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const;
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