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Implement CActorLights::BuildAreaLightList
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@@ -20,6 +20,7 @@ class CMaterialList;
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class CStateManager;
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class CPhysicsActor;
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class CMaterialFilter;
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class CGameArea;
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class CGameCollision
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{
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@@ -44,6 +45,8 @@ public:
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static CRayCastResult RayWorldIntersection(const CStateManager& mgr, TUniqueId& idOut, const zeus::CVector3f& pos,
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const zeus::CVector3f& dir, float mag, const CMaterialFilter& filter,
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const rstl::reserved_vector<TUniqueId, 1024>& nearList);
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static bool TestLightRayIntersection(const CGameArea& area, const zeus::CVector3f& pos,
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const zeus::CVector3f& dir, float mag, const CMaterialFilter& filter);
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};
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}
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