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Implement CActorLights::BuildAreaLightList
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@@ -306,6 +306,7 @@ std::vector<uint8_t> VISIBuilder::build(const zeus::CAABox& fullAabb,
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size_t modelCount,
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const std::vector<VISIRenderer::Entity>& entities,
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const std::vector<VISIRenderer::Light>& lights,
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size_t layer2LightCount,
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FPercent updatePercent)
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{
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Log.report(logvisor::Info, "Started!");
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@@ -338,7 +339,7 @@ std::vector<uint8_t> VISIBuilder::build(const zeus::CAABox& fullAabb,
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w.writeBool(true);
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w.writeUint32Big(featureCount);
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w.writeUint32Big(lights.size());
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w.writeUint32Big(0);
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w.writeUint32Big(layer2LightCount);
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w.writeUint32Big(entities.size());
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w.writeUint32Big(leafBytesCount);
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w.writeUint32Big(lights.size());
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