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Complete C*Projectile construction chain, add CScriptBeam

This commit is contained in:
2016-12-22 11:57:21 -08:00
parent 0fa395f9e1
commit 8460b3b565
24 changed files with 442 additions and 43 deletions

View File

@@ -152,7 +152,7 @@ public:
static CEntity* LoadSeedling(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadThermalHeatFader(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadBurrower(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadScriptBeam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadBeam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadWorldLightFader(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadMetroidPrimeStage2(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadMetroidPrimeStage1(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);