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Implement CWarWasp
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@@ -11,7 +11,7 @@ struct ScriptBeam : IScriptObject {
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<bool> unknown1;
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Value<bool> active;
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UniqueID32 wpsc;
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BeamInfo beamInfo;
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DamageInfo damageInfo;
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