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Implement CWarWasp
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@@ -9,30 +9,30 @@ struct Warwasp : IScriptObject {
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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String<-1> name;
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Value<atUint32> unknown1;
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Value<atUint32> flavor;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atVec3f> scale;
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PatternedInfo patternedInfo;
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ActorParameters actorParameters;
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Value<bool> unknown2;
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Value<atUint8> colliderType;
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DamageInfo damageInfo1;
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UniqueID32 wpsc1;
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DamageInfo damageInfo2;
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UniqueID32 particle;
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Value<atUint32> unknown3;
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UniqueID32 projectileWeapon;
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DamageInfo projectileDamage;
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UniqueID32 projectileVisorParticle;
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Value<atUint32> projectileVisorSfx;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
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actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters);
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}
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {
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if (wpsc1) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(wpsc1);
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if (projectileWeapon) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(projectileWeapon);
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ent->name = name + "_wpsc";
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}
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if (particle) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle);
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if (projectileVisorParticle) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(projectileVisorParticle);
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ent->name = name + "_part";
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}
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patternedInfo.nameIDs(pakRouter, name + "_patterned");
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@@ -40,8 +40,8 @@ struct Warwasp : IScriptObject {
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}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
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g_curSpec->flattenDependencies(wpsc1, pathsOut);
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g_curSpec->flattenDependencies(particle, pathsOut);
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g_curSpec->flattenDependencies(projectileWeapon, pathsOut);
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g_curSpec->flattenDependencies(projectileVisorParticle, pathsOut);
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patternedInfo.depIDs(pathsOut);
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actorParameters.depIDs(pathsOut, lazyOut);
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}
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