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Implement CWarWasp

This commit is contained in:
Jack Andersen
2019-01-15 18:22:44 -10:00
parent f9b0614327
commit 851e113dc0
27 changed files with 1473 additions and 146 deletions

View File

@@ -331,7 +331,7 @@ void CGroundMovement::MoveGroundCollider_New(CStateManager& mgr, CPhysicsActor&
player.x9c5_28_slidingOnWall = false;
bool applyJump = player.x258_movementState == CPlayer::EPlayerMovementState::ApplyJump;
bool dampUnderwater = false;
if (player.x9c4_31_dampUnderwaterMotion)
if (player.x9c4_31_inWaterMovement)
if (!mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit))
dampUnderwater = true;