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Implement CWarWasp
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@@ -331,7 +331,7 @@ void CGroundMovement::MoveGroundCollider_New(CStateManager& mgr, CPhysicsActor&
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player.x9c5_28_slidingOnWall = false;
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bool applyJump = player.x258_movementState == CPlayer::EPlayerMovementState::ApplyJump;
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bool dampUnderwater = false;
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if (player.x9c4_31_dampUnderwaterMotion)
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if (player.x9c4_31_inWaterMovement)
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if (!mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit))
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dampUnderwater = true;
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