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Implement CWarWasp
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@@ -43,7 +43,7 @@ public:
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u32 GetCurrentWaypoint() const { return xc8_curWaypoint; }
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void SetCurrentWaypoint(u32 wp) { xc8_curWaypoint = wp; }
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const rstl::reserved_vector<zeus::CVector3f, 16>& GetWaypoints() const { return x4_waypoints; }
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bool IsOver() const { return GetCurrentWaypoint() >= x4_waypoints.size(); }
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bool IsOver() const { return GetCurrentWaypoint() >= x4_waypoints.size() - 1; }
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bool IsShagged() const { return GetResult() != EResult::Success; }
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bool SegmentOver(const zeus::CVector3f& p1) const;
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void GetSplinePoint(zeus::CVector3f& pOut, const zeus::CVector3f& p1) const;
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