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Implement CWarWasp
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@@ -288,7 +288,7 @@ private:
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bool x9c4_28_canLeaveMorphBall : 1;
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bool x9c4_29_spiderBallControlXY : 1;
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bool x9c4_30_controlDirOverride : 1;
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bool x9c4_31_dampUnderwaterMotion : 1;
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bool x9c4_31_inWaterMovement : 1;
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bool x9c5_24_ : 1;
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bool x9c5_25_splashUpdated : 1;
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bool x9c5_26_ : 1;
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@@ -314,7 +314,7 @@ private:
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float x9c8_eyeZBias = 0.f;
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float x9cc_stepCameraZBias = 0.f;
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u32 x9d0_bombJumpCount = 0;
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u32 x9d4_bombJumpCheckDelayFrames = 0;
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s32 x9d4_bombJumpCheckDelayFrames = 0;
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zeus::CVector3f x9d8_controlDirOverrideDir = zeus::CVector3f::skForward;
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rstl::reserved_vector<TUniqueId, 5> x9e4_orbitDisableList;
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@@ -614,5 +614,6 @@ public:
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void Set_X590(bool b) { x590_ = b; }
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const zeus::CVector3f& GetOrbitPoint() const { return x314_orbitPoint; }
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float GetAverageSpeed() const;
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bool IsInWaterMovement() const { return x9c4_31_inWaterMovement; }
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};
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} // namespace urde
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