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Add some script loaders
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21
Runtime/World/CScriptTrigger.hpp
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21
Runtime/World/CScriptTrigger.hpp
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#ifndef __URDE_CSCRIPTTRIGGER_HPP__
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#define __URDE_CSCRIPTTRIGGER_HPP__
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#include "CActor.hpp"
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namespace urde
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{
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class CDamageInfo;
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class CScriptTrigger : public CActor
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{
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public:
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CScriptTrigger(TUniqueId, const std::string& name, const CEntityInfo& info,
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const zeus::CVector3f& pos, const zeus::CAABox&,
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const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce,
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u32, bool, bool, bool);
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};
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}
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#endif // __URDE_CSCRIPTTRIGGER_HPP__
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