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https://github.com/AxioDL/metaforce.git
synced 2025-12-09 00:27:42 +00:00
Work on CInventoryScreen
This commit is contained in:
@@ -1,5 +1,8 @@
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#include "CInventoryScreen.hpp"
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#include "GuiSys/CGuiTableGroup.hpp"
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#include "GuiSys/CGuiTextPane.hpp"
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#include "Input/ControlMapper.hpp"
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#include "GameGlobalObjects.hpp"
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namespace urde
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{
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@@ -81,67 +84,336 @@ CInventoryScreen::CInventoryScreen(const CStateManager& mgr, CGuiFrame& frame, c
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bool CInventoryScreen::InputDisabled() const
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{
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return false;
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return std::fabs(x19c_samusDoll->GetViewInterpolation()) > 0 || x1a8_ == 1;
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}
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void CInventoryScreen::TransitioningAway()
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{
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x1a8_ = 1;
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}
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void CInventoryScreen::Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue)
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{
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CPauseScreenBase::Update(dt, rand, archQueue);
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x19c_samusDoll->Update(dt, rand);
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if (x10_mode == EMode::TextScroll)
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{
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if (x1ad_textBodyVisible)
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x1a4_textBodyAlpha = std::min(4.f * dt + x1a4_textBodyAlpha, 1.f);
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else
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x1a4_textBodyAlpha = std::max(0.f, x1a4_textBodyAlpha - 4.f * dt);
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x174_textpane_body->SetColor(zeus::CColor(1.f, x1a4_textBodyAlpha));
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x180_basewidget_yicon->SetColor(zeus::CColor(1.f, 1.f - x1a4_textBodyAlpha));
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if (x1a4_textBodyAlpha == 0.f && x1a8_ == 0)
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ChangeMode(EMode::RightTable);
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}
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x19c_samusDoll->SetInMorphball(
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x70_tablegroup_leftlog->GetUserSelection() == 1 && x10_mode != EMode::LeftTable);
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UpdateSamusDollPulses();
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if (x1a8_ == 1 && x1a4_textBodyAlpha == 0.f)
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x1a8_ = 2;
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}
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void CInventoryScreen::Touch()
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{
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CPauseScreenBase::Touch();
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x19c_samusDoll->Touch();
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}
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void CInventoryScreen::ProcessControllerInput(const CFinalInput& input)
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{
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float viewInterp = x19c_samusDoll->GetViewInterpolation();
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if (x1a8_ == 2 || (viewInterp != 0.f && viewInterp != 1.f))
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return;
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float absViewInterp = std::fabs(viewInterp);
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if (input.PY() && x19c_samusDoll->IsLoaded() && (absViewInterp > 0.f || x10_mode != EMode::TextScroll))
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x19c_samusDoll->BeginViewInterpolate(absViewInterp == 0.f);
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if (absViewInterp == 1.f)
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{
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if (input.PStart())
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{
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x19c_samusDoll->BeginViewInterpolate(false);
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x198_26_exitPauseScreen = true;
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}
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else if (input.PB())
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{
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x19c_samusDoll->BeginViewInterpolate(false);
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}
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}
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if (std::fabs(x19c_samusDoll->GetViewInterpolation()) > 0.f)
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{
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float motionAmt = input.DeltaTime() * 6.f;
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float circleUp = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleUp, input);
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float circleDown = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleDown, input);
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float circleLeft = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleLeft, input);
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float circleRight = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleRight, input);
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float moveForward = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveForward, input);
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float moveBack = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveBack, input);
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float moveLeft = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveLeft, input);
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float moveRight = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveRight, input);
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float zoomIn = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapZoomIn, input);
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float zoomOut = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapZoomOut, input);
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zeus::CVector3f moveVec = {(moveRight - moveLeft) * 0.25f * motionAmt,
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(zoomIn - zoomOut) * 0.5f * motionAmt,
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(moveForward - moveBack) * 0.25f * motionAmt};
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x19c_samusDoll->SetOffset(moveVec, input.DeltaTime());
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x19c_samusDoll->SetRotation(0.5f * motionAmt * (circleDown - circleUp),
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0.5f * motionAmt * (circleRight - circleLeft),
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input.DeltaTime());
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}
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else
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{
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x1ad_textBodyVisible = false;
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if (x10_mode == EMode::TextScroll)
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{
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int oldPage = x174_textpane_body->TextSupport()->GetPageCounter();
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int newPage = oldPage;
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int totalCount = x174_textpane_body->TextSupport()->GetTotalPageCount();
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bool lastPage = totalCount - 1 == oldPage;
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if (totalCount != -1)
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{
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if (input.PLAUp())
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newPage = std::max(oldPage - 1, 0);
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else if (input.PLADown() || (input.PA() && !lastPage))
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newPage = std::min(oldPage + 1, totalCount - 1);
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x174_textpane_body->TextSupport()->SetPage(newPage);
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if (oldPage != newPage)
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CSfxManager::SfxStart(1444, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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x198_28_pulseTextArrowTop = newPage > 1;
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x198_29_pulseTextArrowBottom = !lastPage;
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}
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else
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{
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x198_29_pulseTextArrowBottom = false;
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x198_28_pulseTextArrowTop = false;
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}
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}
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else
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{
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x198_29_pulseTextArrowBottom = false;
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x198_28_pulseTextArrowTop = false;
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}
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if (x1a8_)
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x1ad_textBodyVisible = false;
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CPauseScreenBase::ProcessControllerInput(input);
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}
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}
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void CInventoryScreen::Draw(float transInterp, float totalAlpha, float yOff)
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{
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CPauseScreenBase::Draw(transInterp, totalAlpha, std::fabs(x19c_samusDoll->GetViewInterpolation()));
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x19c_samusDoll->Draw(x4_mgr, transInterp * (1.f - x1a4_textBodyAlpha));
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}
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float CInventoryScreen::GetCameraYBias() const
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{
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return 0.f;
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return std::fabs(x19c_samusDoll->GetViewInterpolation());
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}
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bool CInventoryScreen::VReady() const
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{
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return false;
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return true;
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}
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bool CInventoryScreen::HasLeftInventoryItem(int idx) const
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{
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CPlayerState& playerState = *x4_mgr.GetPlayerState();
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switch (idx)
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{
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case 0: // Arm Cannon
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return true;
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case 1: // Morphball
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return playerState.HasPowerUp(CPlayerState::EItemType::MorphBall);
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case 2: // Suit
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return true;
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case 3: // Visor
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return true;
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case 4: // Secondary
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return playerState.HasPowerUp(CPlayerState::EItemType::SpaceJumpBoots) ||
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playerState.HasPowerUp(CPlayerState::EItemType::GrappleBeam) ||
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playerState.HasPowerUp(CPlayerState::EItemType::Missiles) ||
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playerState.HasPowerUp(CPlayerState::EItemType::ChargeBeam) ||
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playerState.HasPowerUp(CPlayerState::EItemType::SuperMissile) ||
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playerState.HasPowerUp(CPlayerState::EItemType::IceSpreader) ||
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playerState.HasPowerUp(CPlayerState::EItemType::Wavebuster) ||
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playerState.HasPowerUp(CPlayerState::EItemType::Flamethrower);
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default:
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return false;
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}
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}
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void CInventoryScreen::VActivate() const
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{
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for (int i=0 ; i<5 ; ++i)
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{
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if (HasLeftInventoryItem(i))
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{
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xa8_textpane_categories[i]->TextSupport()->SetText(xc_pauseStrg.GetString(i + 10));
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}
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else
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{
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xa8_textpane_categories[i]->TextSupport()->SetText(u"??????");
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x70_tablegroup_leftlog->GetWorkerWidget(i)->SetIsSelectable(false);
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}
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}
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x178_textpane_title->TextSupport()->SetText(xc_pauseStrg.GetString(9));
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x180_basewidget_yicon->SetVisibility(true, ETraversalMode::Children);
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}
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void CInventoryScreen::UpdateTextBody()
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{
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const SInventoryItem& sel = InventoryRegistry[x70_tablegroup_leftlog->GetUserSelection()].second[x1c_rightSel];
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std::u16string entryText = xc_pauseStrg.GetString(sel.entryStrIdx);
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if (sel.idx == 23) // Beam combo
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{
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CPlayerState& playerState = *x4_mgr.GetPlayerState();
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entryText += xc_pauseStrg.GetString(playerState.HasPowerUp(CPlayerState::EItemType::SuperMissile) ? 71 : 65);
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entryText += xc_pauseStrg.GetString(playerState.HasPowerUp(CPlayerState::EItemType::IceSpreader) ? 73 : 65);
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entryText += xc_pauseStrg.GetString(playerState.HasPowerUp(CPlayerState::EItemType::Wavebuster) ? 75 : 65);
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entryText += xc_pauseStrg.GetString(playerState.HasPowerUp(CPlayerState::EItemType::Flamethrower) ? 77 : 65);
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}
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x174_textpane_body->TextSupport()->SetText(entryText, true);
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x174_textpane_body->TextSupport()->SetPage(0);
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}
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void CInventoryScreen::ChangedMode()
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{
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if (x10_mode == EMode::TextScroll)
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{
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x1ad_textBodyVisible = true;
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UpdateTextBody();
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}
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}
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bool CInventoryScreen::HasRightInventoryItem(int idx) const
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{
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CPlayerState& playerState = *x4_mgr.GetPlayerState();
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switch (idx)
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{
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case 0: // Power Beam
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return true;
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case 1: // Ice Beam
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return playerState.HasPowerUp(CPlayerState::EItemType::IceBeam);
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case 2: // Wave Beam
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return playerState.HasPowerUp(CPlayerState::EItemType::WaveBeam);
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case 3: // Plasma Beam
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return playerState.HasPowerUp(CPlayerState::EItemType::PlasmaBeam);
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case 4: // Phazon Beam
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return playerState.HasPowerUp(CPlayerState::EItemType::PhazonSuit);
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case 5: // Morph Ball
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return playerState.HasPowerUp(CPlayerState::EItemType::MorphBall);
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case 6: // Boost Ball
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return playerState.HasPowerUp(CPlayerState::EItemType::BoostBall);
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case 7: // Spider Ball
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return playerState.HasPowerUp(CPlayerState::EItemType::SpiderBall);
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case 8: // Morph Ball Bomb
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return playerState.HasPowerUp(CPlayerState::EItemType::MorphBallBombs);
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case 9: // Power Bomb
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return playerState.HasPowerUp(CPlayerState::EItemType::PowerBombs);
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case 10: // Power Suit
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return true;
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case 11: // Varia Suit
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return playerState.HasPowerUp(CPlayerState::EItemType::VariaSuit);
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case 12: // Gravity Suit
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return playerState.HasPowerUp(CPlayerState::EItemType::GravitySuit);
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case 13: // Phazon Suit
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return playerState.HasPowerUp(CPlayerState::EItemType::PhazonSuit);
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case 14: // Energy Tank
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return playerState.HasPowerUp(CPlayerState::EItemType::EnergyTanks);
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case 15: // Combat Visor
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return true;
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case 16: // Scan Visor
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return playerState.HasPowerUp(CPlayerState::EItemType::ScanVisor);
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case 17: // X-Ray Visor
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return playerState.HasPowerUp(CPlayerState::EItemType::XRayVisor);
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case 18: // Thermal Visor
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return playerState.HasPowerUp(CPlayerState::EItemType::ThermalVisor);
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case 19: // Space Jump Boots
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return playerState.HasPowerUp(CPlayerState::EItemType::SpaceJumpBoots);
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case 20: // Grapple Beam
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return playerState.HasPowerUp(CPlayerState::EItemType::GrappleBeam);
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case 21: // Missile Launcher
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return playerState.HasPowerUp(CPlayerState::EItemType::Missiles);
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case 22: // Charge Beam
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return playerState.HasPowerUp(CPlayerState::EItemType::ChargeBeam);
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case 23: // Beam Combo
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return playerState.HasPowerUp(CPlayerState::EItemType::SuperMissile) ||
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playerState.HasPowerUp(CPlayerState::EItemType::IceSpreader) ||
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playerState.HasPowerUp(CPlayerState::EItemType::Wavebuster) ||
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playerState.HasPowerUp(CPlayerState::EItemType::Flamethrower);
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default:
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return false;
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}
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}
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void CInventoryScreen::SetRightTableScroll(int, int)
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{
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}
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void CInventoryScreen::UpdateRightTable()
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{
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CPauseScreenBase::UpdateRightTable();
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const std::pair<u32, const SInventoryItem*>& category =
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InventoryRegistry[x70_tablegroup_leftlog->GetUserSelection()];
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int minSel = INT_MAX;
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for (int i=0 ; i<5 ; ++i)
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{
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CGuiTextPane* title = xd8_textpane_titles[i];
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if (i < category.first)
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{
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if (HasRightInventoryItem(category.second[i].idx))
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{
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title->TextSupport()->SetText(xc_pauseStrg.GetString(category.second[i].nameStrIdx));
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x84_tablegroup_rightlog->GetWorkerWidget(i + 1)->SetIsSelectable(true);
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if (i < minSel)
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minSel = i;
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}
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else
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{
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title->TextSupport()->SetText(u"??????");
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x84_tablegroup_rightlog->GetWorkerWidget(i + 1)->SetIsSelectable(false);
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}
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}
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else
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{
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title->TextSupport()->SetText(u"??????");
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}
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}
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if (minSel != INT_MAX)
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{
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x1c_rightSel = minSel;
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SetRightTableScroll(x1c_rightSel, x1c_rightSel);
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}
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x84_tablegroup_rightlog->GetWorkerWidget(0)->SetIsSelectable(false);
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x84_tablegroup_rightlog->GetWorkerWidget(x84_tablegroup_rightlog->GetElementCount() - 1)->SetIsSelectable(false);
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zeus::CColor inactiveColor = g_tweakGuiColors->GetPauseItemAmberColor();
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inactiveColor.a = 0.5f;
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UpdateRightLogColors(false, g_tweakGuiColors->GetPauseItemAmberColor(), inactiveColor);
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}
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u32 CInventoryScreen::GetRightTableCount() const
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{
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return 0;
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return InventoryRegistry[x70_tablegroup_leftlog->GetUserSelection()].first;
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}
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bool CInventoryScreen::IsRightLogDynamic() const
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{
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return false;
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return true;
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}
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void CInventoryScreen::UpdateRightLogColors(bool active, const zeus::CColor& activeColor,
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