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Work on CPlayerGun
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@@ -543,7 +543,7 @@ bool CAnimData::IsAnimTimeRemaining(float rem, const std::string& name) const
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{
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if (!x1f8_animRoot)
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return false;
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return x1f8_animRoot->VGetTimeRemaining().GetSeconds() <= rem;
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return x1f8_animRoot->VGetTimeRemaining().GetSeconds() >= rem;
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}
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float CAnimData::GetAnimTimeRemaining(const std::string& name) const
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