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Work on CPlayerGun

This commit is contained in:
Jack Andersen
2017-08-25 18:36:25 -10:00
parent ed991a6ac0
commit 86ada63867
35 changed files with 1433 additions and 245 deletions

View File

@@ -110,7 +110,7 @@ public:
SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
void Render(const CStateManager& stateMgr, const zeus::CTransform& xf,
const CActorLights* lights, const CModelFlags& drawFlags);
const CActorLights* lights, const CModelFlags& drawFlags) const;
static EWhichModel GetRenderingModel(const CStateManager& stateMgr);
CSkinnedModel& PickAnimatedModel(EWhichModel which) const;
const std::unique_ptr<CBooModel>& PickStaticModel(EWhichModel which) const;
@@ -134,11 +134,11 @@ public:
void RenderParticles(const zeus::CFrustum& frustum) const;
void Touch(EWhichModel, int shaderIdx) const;
void Touch(const CStateManager& stateMgr, int shaderIdx) const;
void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& a, const zeus::CColor& b);
void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& a, const zeus::CColor& b) const;
void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf,
const CActorLights* lights, const CModelFlags& drawFlags);
const CActorLights* lights, const CModelFlags& drawFlags) const;
void Render(EWhichModel, const zeus::CTransform& xf,
const CActorLights* lights, const CModelFlags& drawFlags);
const CActorLights* lights, const CModelFlags& drawFlags) const;
void InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights,
const zeus::CColor& color0, const zeus::CColor& color1);