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Work on CPlayerGun
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@@ -15,7 +15,7 @@ public:
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bool IsDisabled() const { return xf0_24_disabled; }
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void SetDisabled(bool disabled);
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void Update(float);
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void StopRumble(u16) {}
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void StopRumble(s16) {}
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void Rumble(CStateManager&, ERumbleFxId, ERumblePriority priority) {}
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void Rumble(CStateManager&, ERumbleFxId, float, ERumblePriority priority) {}
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};
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