2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 21:07:42 +00:00

Work on CPlayerGun

This commit is contained in:
Jack Andersen
2017-08-25 18:36:25 -10:00
parent ed991a6ac0
commit 86ada63867
35 changed files with 1433 additions and 245 deletions

View File

@@ -10,20 +10,20 @@ class CAnimData;
class CStateManager;
class CGSFreeLook
{
friend class CGunController;
float x0_ = 0.f;
s32 x4_ = -1;
u32 x8_ = -1;
u32 xc_ = 0;
u32 x10_ = -1;
bool x14_ = false;
float x0_delay = 0.f;
s32 x4_cueAnimId = -1;
s32 x8_loopState = -1; // In, loop, out
s32 xc_gunId = 0;
s32 x10_setId = -1;
bool x14_idle = false;
public:
s32 GetSetId() const;
void SetLoopState(s32);
s32 GetLoopState() const;
s32 GetGunId() const;
bool Update(CAnimData&, float, CStateManager&);
u32 SetAnim(CAnimData&, s32, s32, s32, CStateManager&, float);
s32 GetSetId() const { return x10_setId; }
void SetLoopState(s32 l) { x8_loopState = l; }
s32 GetLoopState() const { return x8_loopState; }
void SetIdle(bool l) { x14_idle = l; }
s32 GetGunId() const { return xc_gunId; }
bool Update(CAnimData& data, float dt, CStateManager& mgr);
s32 SetAnim(CAnimData& data, s32 gunId, s32 setId, s32 loopState, CStateManager& mgr, float delay);
};